Probably one of the prettiest and coolest concepts. I am definitely donating some for this. Really cool pixel art, music, and overall style with some cool nature/city building puzzle elements going on. Really well done.
BUG : I had finished level 4. But instead of clicking "continue" (or "back to menu" I don't remeber exactly the wording), I clicked the "quit" dialog button. When I came back, the game had not registered my victory.
I love this game and I hope you add more continents/areas to restore because it's too short. It took a while to get over the initial working out what to do (there should be hints or a tutorial or something), but it didn't detract from the fun, once I've gotten to know it.
I ran into a small bug in phase 3, where I used a seed launcher to plant a tree under a conveyance port. The port was being counted as a building that needed to be removed, but acted like a tree in all other respects. When I exited to the main menu, and continued my game, the port was gone, replaced by the tree.
I'm enjoying the game so far though. The theme is refreshing to see, and the pixel art is lovely. I particularly appreciate the zen mode option. I look forward to playing more!
You can also burn a huge forest and rebuild some of the toxin scrubbers. Then you can plant some chunks of forest and put lots of greenery in between.
I found area III harder than area IV. After I got past the flowers, I failed the stage twice because I could not get the weather going. The steam generators need a 2x2 space of water with power and most of the good spots need some channels for the water and then you need to build power on top of that. This is really expensive on top of the already expensive steam engines.
Yes! Those steam engines are difficult to place. When I notice I need a 2x2 place of water was a mindblow. Now I always try to make same square water in every corner
Love the game so far. I've only played the first two levels but I noticed something and wanted to just give some feedback. I noticed that when you put down the little square recycling plants, they don't automatically connect to the conveyer loader things in the river, so if I place down another recycled after having put down a loader, I have to make another loader just to connect that one recycler. Would be nice if they could connect to already made systems. Granted, if I went back and did it again, I would plan ahead to avoid the problem, but still.
Addictive and fun gameplay, I really enjoy the strategy of it! My one little thing is in tier III it is frustrating to recycle the buildings which then destroys my rivers, that I then have to rebuild the water pumps because water is needed for the steam plants. But other than that this game is perfect!
Area IV completed in one run. It was the most tense and challenging area so far because I've to find a way to evenly distributes the biomes around. I was saved at the last moment when the rain pours down, giving me enough fund to finally reclaim that area. Good game.
All the elements really come together, and give you a lot to think about. The skill ceiling feels really, really high, for a game of that scale.
Gotta admit, later areas are really difficult, took a lot of skill and RNG to beat, especially the island.
I did find one BUG in my playthrough: When you undo some buildings might activate again, like detox can clear soil that became toxic after they were placed. It's not game-breaking, but it is a minor exploit.
All in all, great game, would love to see it made into a proper title, with more areas and biome variety!
If I could suggest a feature - smoothing out the land after the rocket's liftoff could be very pleasing. Like some simple smoothing algorithms, to make the biomes and rivers look more organic.
Okay, I've finally completed area III. Looking forward for Area IV, the Peninsula today. By the way, what are those animal that spawn in the mountain area? They look green, are they turtles?
Been having difficulties getting the game to open on my macbook, I've gone through the permissions and given the app permission as addressed by the apple support, and have attempted to open it other ways to no avail. Any help would be appreciated. Thank you!
Area III, this time I failed. Didn't expect there to be a change of buildings that can be planted on stage II. I think the mission briefs needs to be improved in order to prepare player of what to comes later in the stage.
Why yes I do. Focus on building a huge green area first, connected to a tree. Build a bee hive on top of the tree, which produces a field of flowers. Burn it down. Then after all that lefts are ashes, build some arbotorium, only some, don't cover the whole area with it, left some space to build the bee hives. I recommend you to build the arbotorium in the middle of the burned area so that you can surround it with the bees.
To recover burned down area, you can just put a toxin scrubbers on top of burned down buildings. But remember that it must be near an energy sources aka the turbine.
I cannot get the game to open on mac os. I've right clicked on the app and selected "new terminal at folder" then entered the command but it says the directory is not found. I also went to permissions and allowed the game, but it still simply says:
There seems to be a glitch with stage three on map two. When placing recycling pylons, the recycled buildings give you no money. This has happened to me twice in a row.
I believe that it is not a bug, but a mecanism which is a bit too convoluted and not selfexplanatory : You need a port next to the silo. And the pilon must either be in reach of this port, or in reach of another port from which it is possible to sail to the silo port. Bear in mind that the calcifier blocks the navigation. You must get rid of them first. Also, beware not to remove water pumps too quick (they don't block the navigation)
Hmm. Now that I understand the Pilon / Port mecanism, I have tried using it more.
The idea to build this network really feels compeling, but it is far too limited and complicated to use (that water removal thing is soo annoying, and fells illogical. Why would we remove a pump if we need to rebuild it right away ?).
I'd love though to play a map where we need to use that network only (no drone), with a mecanism to remove them afterward -> Maybe a specific drone which only removes the pilons, pumps and ports)
If feel that there still a bit of work to be done there, to make as great as it deserves.
I wish there was a tier 4 as a easter egg : the survey.
For example as a "where's waldo" minigame : spot rare animals or plants which live in a specific environments, the frontier between 2 environment, a plant, or some weather.
Just start up the weather system after you placed the rocket port and then you can start recycling materials. You also get a decent supply of funds after the weather system starts.
Absolutely loved the game, although it's a tad bit too tough for a relaxing game (no idea how to finish the last two levels on Normal or Hard difficulty). I've also discovered that there's a way to manually set things on fire!
Absolutely adore the concept you have here and look forward to seeing where it goes. Like many people, I love the mechanical aspects of building games, be they city builders or factory-style games, but the snarky, wink-wink nature of destroying entire ecosystems and committing genocide that games like Factorio and Satisfactory like to engage in just makes me feel too gross to play them. Something like this is just perfect. Thank you for making it.
Beautiful game, I love the pixel art graphics, which are isometric, which makes everything more intriguing. the gameplay is simple, but challenging when you get to the next stages, but I think it's normal, in fact it's more fun the game like that.
all that's missing is that you bring it to mobile, maybe putting the advertising as this game deserves it.
OMG you guys this game totally made me cry. In a good way!
I've played so many "trash this planet to get what you want" buildy games and this was the perfect antidote to the slightly dirty feeling I'd get afterwards. Absolutely love imagining this game as "coming back" to those planets I trashed in other games and patching things up again. Love that when I'm done, I pack up and leave the planet in peace.
(I did hit the weird permissions hiccup but once I relearned line commands everything worked fine.)
I got the same problems mentioned here with ports and pylons. Couldn't make them work unless reloaded, also, some things like water pump cleaning on the edges etc didn't worked until reload. Overall great experience.
I would like it to have a small story - you as a player are playing as AI sent to various planets to terraform them before humans will arrive. The first building should be special one - landing place of the rocket. And the various islands should be changed to different planets.
A suggestion for this great game : I might be great to be allowed to restart the stage, not necessarely the whole map...
Also, the conveyor / deconstruction pylon still feels a bit cluncky now, with pylons connecting to the port only when reloading the map (move undone). Understanding the intended mecanism required some testing, which was made a bit painfull as loosing stage 3 forces to restart the map.
Playing a bit more, I have found the mecanism very interesting, but hard to grasp.
What I did not understand :
The silo needs to be close to a river if you want to use deconstruction pylons. (Because they need a port)
A remote port needs a port close to the silo to work.
Calcifier and pump block the path to the silo (untill you have had a port working, you don't know that a boat will sail between the 2 locations) EDIT : Testing more, I realise that pump don't block the path... Another confusion...
It took me a while to understand that the error signal next to a port means that it can not connect with the silo
From the description, I thought that the first goal (rocket) would normally be achieved before the second goal (restoring the weather). It actually is the other way round
Annoying things (which did not help understanding what was going on) :
Deconstruction pylons need ports, ports need water. So it is very annoying when buildind pylons, you remove the pump and water with it... I understand the challenge. But it is a bit too much to understand and master at the same time when you first see the mecanism. (and illogic storywise...) Maybe should not the water disappear when a pump is removed ?
The bug where polyns don't connect unless you relaod. It makes that mecanism feel very broken and hard to grasp. EDIT : Is it a bug though ? If intended behaviour is to build the port after the pylons (but why ?), the fact that they connect after on undo is a bug...
Suggested improvements :
- At stage 3 start, reverse the phrasing of the goal. (and maybe switch the display). For 2 reasons : - Storywise, restoring the weather is more important that the material recylcing (if you were to leave without restoring the weather, everything you have done would have been useless).
- The players NEEDS to restore the weather first to finish the recycling. All that port / conveyor system is just a way to get some cash before you can do the proper cleaning. (Unless a mecanism is added so that pylons and ports can scrapt themselves. Which would be fun - But maybe that's the case in later levels...)
- Add the requirement to the silo that it must be nearby a port.
- Solve that pylon connection bug. (whichever it is)
- Reverse the pylon / port placement logic : Add the port as a requirement for the pylon placement, and make the pylon connected to the port, rather than the other way.
- When placing a port, highlight the reachable rivers. Make it red if it doesn't reach a port connected to the silo. Dark green when it does.
- If the river path between the silo port and the port you are trying to build is blocked, highlight (and flash ?) the blocking object.
- Tell in the port description that a remote port needs to be able to reach another port, close to the silo
Well, I hope that this feedback will help ! (And also give hints to other players who couldn't make ports/pylons work...)
Pretty chill game, peaceful and good for relaxing, loved the playthrough and the graphics make the experience even better.
Also the score you get at the end of every level ads tons of replayability possibilities, along with some completionism, everything considered a great game to play and relax.
I dont have anything to add to this game, except some extra polishing and music or even some extra sound effects, perhaps a timer could be added but that could affect the normal chill experience the game adds on its own.
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Probably one of the prettiest and coolest concepts. I am definitely donating some for this. Really cool pixel art, music, and overall style with some cool nature/city building puzzle elements going on. Really well done.
BUG : I had finished level 4. But instead of clicking "continue" (or "back to menu" I don't remeber exactly the wording), I clicked the "quit" dialog button. When I came back, the game had not registered my victory.
Yep same problem for me too. I mean I don't mind playing it again cuz this game is awesome, but still I'm kinda disappointed of losing some progress
I love this game and I hope you add more continents/areas to restore because it's too short. It took a while to get over the initial working out what to do (there should be hints or a tutorial or something), but it didn't detract from the fun, once I've gotten to know it.
I ran into a small bug in phase 3, where I used a seed launcher to plant a tree under a conveyance port. The port was being counted as a building that needed to be removed, but acted like a tree in all other respects. When I exited to the main menu, and continued my game, the port was gone, replaced by the tree.
I'm enjoying the game so far though. The theme is refreshing to see, and the pixel art is lovely. I particularly appreciate the zen mode option. I look forward to playing more!
we need more games with this concept. Thank you for creating this game!
I am hard stuck in Area III. Can't get enough flower. Any advice?
I love the game, the fact that you can play it in any computer is awesome.
Please,
I need help with stage III
You don't need to burn a very big forest, but a forest with loooong frontiers to prairies. So try to organise the that on stage 1.
Also I try tp keep most of the initial trees out of the forest, so I can grow many flowers between them
Good advice.
You can also burn a huge forest and rebuild some of the toxin scrubbers. Then you can plant some chunks of forest and put lots of greenery in between.
I found area III harder than area IV. After I got past the flowers, I failed the stage twice because I could not get the weather going. The steam generators need a 2x2 space of water with power and most of the good spots need some channels for the water and then you need to build power on top of that. This is really expensive on top of the already expensive steam engines.
Yes! Those steam engines are difficult to place. When I notice I need a 2x2 place of water was a mindblow. Now I always try to make same square water in every corner
Pro tip, you can also put them on marshlands or whatever the biome is called that I forgot. At least I was able to do it like that.
You can't build wetlands in stage 3.
Thanks man. I will try that.
Love the game so far. I've only played the first two levels but I noticed something and wanted to just give some feedback. I noticed that when you put down the little square recycling plants, they don't automatically connect to the conveyer loader things in the river, so if I place down another recycled after having put down a loader, I have to make another loader just to connect that one recycler. Would be nice if they could connect to already made systems. Granted, if I went back and did it again, I would plan ahead to avoid the problem, but still.
Addictive and fun gameplay, I really enjoy the strategy of it! My one little thing is in tier III it is frustrating to recycle the buildings which then destroys my rivers, that I then have to rebuild the water pumps because water is needed for the steam plants. But other than that this game is perfect!
Area IV completed in one run. It was the most tense and challenging area so far because I've to find a way to evenly distributes the biomes around. I was saved at the last moment when the rain pours down, giving me enough fund to finally reclaim that area. Good game.
The game is a work of art.
All the elements really come together, and give you a lot to think about. The skill ceiling feels really, really high, for a game of that scale.
Gotta admit, later areas are really difficult, took a lot of skill and RNG to beat, especially the island.
I did find one BUG in my playthrough: When you undo some buildings might activate again, like detox can clear soil that became toxic after they were placed. It's not game-breaking, but it is a minor exploit.
All in all, great game, would love to see it made into a proper title, with more areas and biome variety!
If I could suggest a feature - smoothing out the land after the rocket's liftoff could be very pleasing. Like some simple smoothing algorithms, to make the biomes and rivers look more organic.
doesnt open on osx please help!
Okay, I've finally completed area III. Looking forward for Area IV, the Peninsula today. By the way, what are those animal that spawn in the mountain area? They look green, are they turtles?
I started the game on hard, quite and continued and now building prices are cheaper. I guess on reload the game defaults on the normal difficulty?
Been having difficulties getting the game to open on my macbook, I've gone through the permissions and given the app permission as addressed by the apple support, and have attempted to open it other ways to no avail. Any help would be appreciated. Thank you!
Cannot get past level 3 even on easy
I cant get enough bees no matter what I do. I have to sacrifice some space for burning it down.
Area III, this time I failed. Didn't expect there to be a change of buildings that can be planted on stage II. I think the mission briefs needs to be improved in order to prepare player of what to comes later in the stage.
I am hard stuck in area III. Can't get enough flower. Any advice?
Why yes I do. Focus on building a huge green area first, connected to a tree. Build a bee hive on top of the tree, which produces a field of flowers. Burn it down. Then after all that lefts are ashes, build some arbotorium, only some, don't cover the whole area with it, left some space to build the bee hives. I recommend you to build the arbotorium in the middle of the burned area so that you can surround it with the bees.
To recover burned down area, you can just put a toxin scrubbers on top of burned down buildings. But remember that it must be near an energy sources aka the turbine.
Im using a chromebook. I believe i have to use Linux to run but im not familiar with the system and dont know how to run the game. Thanks. - Ryan
I cannot get the game to open on mac os. I've right clicked on the app and selected "new terminal at folder" then entered the command but it says the directory is not found. I also went to permissions and allowed the game, but it still simply says:
The application “Terra Nil” can’t be opened.
Thank you
On terminal it says:
No such file or directory
There seems to be a glitch with stage three on map two. When placing recycling pylons, the recycled buildings give you no money. This has happened to me twice in a row.
I believe that it is not a bug, but a mecanism which is a bit too convoluted and not selfexplanatory : You need a port next to the silo. And the pilon must either be in reach of this port, or in reach of another port from which it is possible to sail to the silo port.
Bear in mind that the calcifier blocks the navigation. You must get rid of them first.
Also, beware not to remove water pumps too quick (they don't block the navigation)
Ah, thanks for the explanation, I'll have to bear that in mind.
Hmm. Now that I understand the Pilon / Port mecanism, I have tried using it more.
The idea to build this network really feels compeling, but it is far too limited and complicated to use (that water removal thing is soo annoying, and fells illogical. Why would we remove a pump if we need to rebuild it right away ?).
I'd love though to play a map where we need to use that network only (no drone), with a mecanism to remove them afterward -> Maybe a specific drone which only removes the pilons, pumps and ports)
If feel that there still a bit of work to be done there, to make as great as it deserves.
It's definitely something on my radar. I feel like tier 3 needs a little more love
I wish there was a tier 4 as a easter egg : the survey.
For example as a "where's waldo" minigame : spot rare animals or plants which live in a specific environments, the frontier between 2 environment, a plant, or some weather.
Just start up the weather system after you placed the rocket port and then you can start recycling materials. You also get a decent supply of funds after the weather system starts.
Sure. But my topic there is that the very interresting pilon/port system is underused.
Absolutely loved the game, although it's a tad bit too tough for a relaxing game (no idea how to finish the last two levels on Normal or Hard difficulty).
I've also discovered that there's a way to manually set things on fire!
VfQD went on reply rampage !
Wouha ! It seems that VFQD replied to every single comments yesterday ! Thanks, that's great of you ;-)
Haha! I try to. I just usually only get to do it about once a week!
Absolutely adore the concept you have here and look forward to seeing where it goes. Like many people, I love the mechanical aspects of building games, be they city builders or factory-style games, but the snarky, wink-wink nature of destroying entire ecosystems and committing genocide that games like Factorio and Satisfactory like to engage in just makes me feel too gross to play them. Something like this is just perfect. Thank you for making it.
Brilliant! I'm glad you've been enjoying it :D that's exactly what we've hoped to create
Thanks for the kind words :) we have no plans for mobile right now but that could always change!
Looking good!
Thanks!
Excellent work. Long time since The Settlers I got this feeling. Will retry all levels on a harder set now but I trullt enjoy the complexity.
Glad you are having fun :)
I'm on GNU/Linux Debian. The game seems decently playable which really nice. However my PC wants to die, CPU 100% and over super hot
Yeah it's not very well optimised yet! Glad it's still working though :)
Same thing, but on a Macbook Pro 2017 13-inch. (CPU not 100%, but the laptop fans are pretty loud and laptop is still hot)
Same on the iMac 27 inch 5K retina screen, the CPU goes through the roof without manually changing the resolution to a low res 1280 x 720
If you dip down your display resolution you can get better performance but looking forward to optimisations for sure :) Love the game!
The linux version is not opening!
Is there an error message? If you change permissions?
i change the permissions is working now, btw you game is awesome
Can you please explain how I can run this in a window rather than fullscreen on a Mac? Really great game by the way, a unique and important game.
You could try using command line arguments eg
TerraNil.exe -screen-height 1080 -screen-width 1920
QUALITY of LIFE suggestion :
Keep the same item selected after you have placed one.
We often enough place two or more buildings of the same kind in a raw, that it is annoying to click again.
Keyboard shortcuts would also be lovely. <3
Thanks for the feedback :)
OMG you guys this game totally made me cry. In a good way!
I've played so many "trash this planet to get what you want" buildy games and this was the perfect antidote to the slightly dirty feeling I'd get afterwards. Absolutely love imagining this game as "coming back" to those planets I trashed in other games and patching things up again. Love that when I'm done, I pack up and leave the planet in peace.
(I did hit the weird permissions hiccup but once I relearned line commands everything worked fine.)
:D wonderful!
Hi. I really enjoyed it.
I got the same problems mentioned here with ports and pylons. Couldn't make them work unless reloaded, also, some things like water pump cleaning on the edges etc didn't worked until reload. Overall great experience.
I would like it to have a small story - you as a player are playing as AI sent to various planets to terraform them before humans will arrive. The first building should be special one - landing place of the rocket. And the various islands should be changed to different planets.
Ah, weird bug, thanks. That's an interesting idea!
:)
I am so much in love with this game. Thank you.
<3
Oh wow, this is such a delightful game.
Thank you!
A suggestion for this great game : I might be great to be allowed to restart the stage, not necessarely the whole map...
Also, the conveyor / deconstruction pylon still feels a bit cluncky now, with pylons connecting to the port only when reloading the map (move undone). Understanding the intended mecanism required some testing, which was made a bit painfull as loosing stage 3 forces to restart the map.
Some more feedback on ports :
Playing a bit more, I have found the mecanism very interesting, but hard to grasp.
What I did not understand :
EDIT : Testing more, I realise that pump don't block the path... Another confusion...
Annoying things (which did not help understanding what was going on) :
I understand the challenge. But it is a bit too much to understand and master at the same time when you first see the mecanism. (and illogic storywise...)
Maybe should not the water disappear when a pump is removed ?
EDIT : Is it a bug though ? If intended behaviour is to build the port after the pylons (but why ?), the fact that they connect after on undo is a bug...
Suggested improvements :
- At stage 3 start, reverse the phrasing of the goal. (and maybe switch the display). For 2 reasons :
- Storywise, restoring the weather is more important that the material recylcing (if you were to leave without restoring the weather, everything you have done would have been useless).
- The players NEEDS to restore the weather first to finish the recycling. All that port / conveyor system is just a way to get some cash before you can do the proper cleaning. (Unless a mecanism is added so that pylons and ports can scrapt themselves. Which would be fun - But maybe that's the case in later levels...)
- Add the requirement to the silo that it must be nearby a port.
- Solve that pylon connection bug. (whichever it is)
- Reverse the pylon / port placement logic : Add the port as a requirement for the pylon placement, and make the pylon connected to the port, rather than the other way.
- When placing a port, highlight the reachable rivers. Make it red if it doesn't reach a port connected to the silo. Dark green when it does.
- If the river path between the silo port and the port you are trying to build is blocked, highlight (and flash ?) the blocking object.
- Tell in the port description that a remote port needs to be able to reach another port, close to the silo
Well, I hope that this feedback will help ! (And also give hints to other players who couldn't make ports/pylons work...)
Wow, thanks for all the wonderful and detailed feedback :)
Just finished the game. Absolutely loved it!
<3
Pretty chill game, peaceful and good for relaxing, loved the playthrough and the graphics make the experience even better.
Also the score you get at the end of every level ads tons of replayability possibilities, along with some completionism, everything considered a great game to play and relax.
I dont have anything to add to this game, except some extra polishing and music or even some extra sound effects, perhaps a timer could be added but that could affect the normal chill experience the game adds on its own.
Interested to see how this may evolve.
Thank you!