I finished all the maps in about 5h, it was a great time. Working in environmental engineering I was immediately drawn to it, it's not often you see a game about my field of work!
The pixel art is great, the atmosphere is perfectly relaxing, I turned off the soundtrack after the third map to put some jazz to mix the mood. I would definitely love to see more content, you could even expand the gameplay to add different energy sources based on the type of map, because wind turbines unfortunately aren't the remedy to all our problems.
Thank you for your hard work, I look forward to see updates in the future!
The first map, I was working away, watching every green sprout with the intensity of a gardener checking for pests, when I saw movement. Startled, I watched it for a moment, taking in the creature walking around when I realized I had succeeded in making a habitat that supported animals.
That feeling I had was the when I knew I had found a great example of a terraforming/environmental reclamation game. Keep up the great work, and I look forward to seeing (more content hopefully?) and where it goes from here. 5/5
Great game! Thank you! I must say the Islands were really challenging, they took me three attempts to complete. And even then in the end it was really close. Like 3 points left close. I really hope for more content some day. Maybe an ending even - like where did the rockets go or something.)) The idea has a lot of potential, you could do different environments, different principles of restoring the nature, maybe have an overall counter of the global climate or something. Good luck!
Don't rockets come back to be used for next reclaiming ?
An animation at each level start with a rocket crashing on the map would be fun. After the crash, the initial money would fly from the wreck to the money counter.
I imagined it being solely for the purpose of cleaning up. Not even anthropocentric self-justifying of humanity, perhaps like the entire operation is AI directed and then after the mission is efficiently accomplished, the rockets just steer themselves into the Sun or something, not to leave traces behind. Well but not everything needs explaining.
Oh, I didn't mean a crash in the RimWorld way where you have to save people. But more, how an IA efficiently reuses the same material to conduct the task.
Once the task is done, all the material is packed and sent to a different site for another restauration.
I love this game so far but it completely froze my computer twice - I don't think I can keep playing it which is quite frustrating. Played on Linux x86_64. the Windows version launched via Wine but the graphics were just black apart from the UI. I'll try again some time.
fun but brutally hard! Mountain section stumped me for over an hour, I restarted several times to no avail. Wish there was a creative mode to help me learn the mechanics!
Why does Terra Nil score an energy impact of 500 on Activity Monitor in Mac? It drains my battery super fast! Can you make Terra Nil more efficient, while using less power? My Macbook Pro 2017 13-inch heats up in less then 10 minutes when using Terra Nil.
Anyone know how to download this on macOS Catilina? It says to run the command but i don't now where. Usually with things like minecraft, discord, etc its just the download with 1 or 2 extra steps. So this is my first time. Any help?
I wanted to play Mountain easy, not Mountain practically impossible. The game loaded with no rivers, only lakes. I have an image, but for some reason, I can't upload it right now.
- Very fun and relaxing, pleasantly challenging without being frustrating
- Legitimately good values, solarpunk, redemptive, very heartening
- Visionary sci-fi
Criticism:
- Intuitively, it feels like greenhouses and toxin scrubbers should produce their effects constantly rather than once. The current system does start to make sense after a while, though.
- Steam plants are very hard to place on maps with no wetlands.
- Could be GOTYE material if it had narrative elements.
i absolutely love the changes. it is so satisfying to finally restore the weather system and watch the rain cone in, and then just sit back and watch the last splotches of the map turn green again
Try to click on "show local files" on the right panel and double click on "terra nil" executable. I don't know why but the game doesn't want to launch directly in Itch.io but accept to launch from the explorer on my side. (I suspect it launch the "UnityCrashHandler64" instead of "Terra Nil" executable.)
Geez, I must be missing something: how do you get the recycled building materials to the rocket? If I deconstruct buildings, I don't have water anymore. :'(
Water/Underwater - purify lakes and sea water to bring back sea grasses, fish etc
Potentially a new type of map, some sort of degraded land?
Swampy/toxic sludge lakes/rivers - have to purify rather than pump bore water?
Abandoned industrial/factory areas - with spots of severe pollution that toxin scrubbers can't handle
Potentially with the addition of abandoned buildings that can be converted into scrubbers or greenhouses for half-cost?
And potentially mostly-degraded road or concrete tiles that can act as solid ground for power?
Abandoned farmland - soil isn't toxic but severely nutrient deficient - don't need scrubbers but greenhouses will only produce half-output or something
Canť get the game running on MacOS Catalina for some reason. Tried running the command, but it says No such file or directory. Even tried re-writing the command - but to no avail. The game looks great, I'd love to play it)) Recommendations?
Maybe try this? It seems to be a permissions issue with the ZIP
For Mac users who’ve downloaded an .app, you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:
I really love this game. It's all I've wanted in a city builder - I just wish it had more levels!
No complaints! just a wish for more:
Someone below commented that they like to see more of the biome mechanics. I don't know how possible it would have been, but one thing I would really love is after the rocket launches, a little bit of the streams shifting into more natural fractal patterns, more lakes/rivers/marshes developing, a little bit more habitat shifting (back and forth to represent succession patterns), and maybe some natural phenomena to represent the passage of time as a satisfying finish.
I wish the maps were larger too, but that's just for more fun to be had.
I love the little critters in each biome. I thought it would be cool to see little guys in transition zones! So many options! but things like: grassland/marsh -> herons. grassland/forest -> mountain lion/foxes. forest/fynbos -> oryx, forest/marsh -> jaguar/pythons... Something like that, don't want to mix up continental species too much.
Also, we could get extra points from the number of animals generated. Right now I have noticed that there is on group of animal per biome patch, so the more separate patch, the more animals.
But we could imagine different rules : animal number depending on biome size...
It took me about a week to actually come and download the game and play it and I already regret taking so long to commit because this game is so good. It is definitely the reverse colonization game we needed.
(It's kind of a shame that the very satisfying biome mechanics don't show up until the second half of the second level)
Can you make the highland map a tutorial that guides you to all of the features of the game eg. guide the process of increasing biodiversity and building a rocket and making a weather system?
Okay, I'm back after a week. Holy heck, the last are so difficult if being played in hard difficulty, I really feel that I've to be lucky just to advance to the next stage of buildings in that area. Took me hours and I finally gave up and decided to go with easy mode. Well, at least I finally completed the game. Overall it was a very good game. A little expansion on the mission and things you can build would be a great addition. Also adding a more detailed explanation of the game mechanics would help new player a lot on how to play this game. That's all, I rate it 5/5.
One suggestion I have. Can you add a new area in which some parts of the area are blocked by what looks like ruins of a city and these ruins can only be cleaned up by drones.
Addition: You need to clean up all of the ruins to progress. I have some ideas about how to make this part a challenge, but other ideas are welcome. Needing power to supply beacons is an idea, but that will be confusing because beacons clean up windmills.
Beat the final map. The approach I used was... pedantically trying to avoid wasting any bits of land (i.e. sometimes less efficient greenhouse placement) and maximising coverage from the start (water, power, greenery). I would create rivers from the beginning even at the limit of what was affordable / not getting stuck. Because that map is an island it was almost completely covered when I got to the biodiversity phase. Still after I got the research building I pushed on to try to get 100% coverage. I used the beehives when I was forced / needed to because of money and then burnt. I tried cleaning about 50% of the ash on the burnt building spots so that the ash and greenland was interleaved for easy beehiving. When I got the balance right with beehives and forest then I did the wetlands and finally a bit of a struggle to raise land in enough places with greenhouses for the arrid stuff. I think this is generally a good order because of the volatility of burning it's better to do that earlier than later when things are more locked down? BTW The visuals and music and theme are very relaxing but the actual gameplay is very stressful :D
This scratched such an itch. Serious vibes of early Civilization, Pharaoh, and Afterlife. But better. The reward is so clear and beautiful. I keep finding myself stuck in the Floodplain level at the last stage, but I keep wanting to play it over and over again trying to solve the puzzle I didn't realize I was trying to solve.
I love this. Would recommend to anyone looking for a new and challenging city management.
Please make a windowed mode optional! While I understand it ruins a bit of the immersion, I know some people like to be able to click between applications and check on things that their computer is doing!
It also makes it easier to make sure your computer isn't overheating since not having a windowed mode prevents Windows from giving you the temperature notification.
Other than that I absolutely love the game. It's litterally the only thing i would change!
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I finished all the maps in about 5h, it was a great time. Working in environmental engineering I was immediately drawn to it, it's not often you see a game about my field of work!
The pixel art is great, the atmosphere is perfectly relaxing, I turned off the soundtrack after the third map to put some jazz to mix the mood. I would definitely love to see more content, you could even expand the gameplay to add different energy sources based on the type of map, because wind turbines unfortunately aren't the remedy to all our problems.
Thank you for your hard work, I look forward to see updates in the future!
The first map, I was working away, watching every green sprout with the intensity of a gardener checking for pests, when I saw movement. Startled, I watched it for a moment, taking in the creature walking around when I realized I had succeeded in making a habitat that supported animals.
That feeling I had was the when I knew I had found a great example of a terraforming/environmental reclamation game. Keep up the great work, and I look forward to seeing (more content hopefully?) and where it goes from here. 5/5
<3 <3
Great game! Thank you! I must say the Islands were really challenging, they took me three attempts to complete. And even then in the end it was really close. Like 3 points left close. I really hope for more content some day. Maybe an ending even - like where did the rockets go or something.)) The idea has a lot of potential, you could do different environments, different principles of restoring the nature, maybe have an overall counter of the global climate or something. Good luck!
Don't rockets come back to be used for next reclaiming ?
An animation at each level start with a rocket crashing on the map would be fun. After the crash, the initial money would fly from the wreck to the money counter.
I imagined it being solely for the purpose of cleaning up. Not even anthropocentric self-justifying of humanity, perhaps like the entire operation is AI directed and then after the mission is efficiently accomplished, the rockets just steer themselves into the Sun or something, not to leave traces behind. Well but not everything needs explaining.
Oh, I didn't mean a crash in the RimWorld way where you have to save people. But more, how an IA efficiently reuses the same material to conduct the task.
Once the task is done, all the material is packed and sent to a different site for another restauration.
I love this game so far but it completely froze my computer twice - I don't think I can keep playing it which is quite frustrating. Played on Linux x86_64. the Windows version launched via Wine but the graphics were just black apart from the UI. I'll try again some time.
fun but brutally hard! Mountain section stumped me for over an hour, I restarted several times to no avail. Wish there was a creative mode to help me learn the mechanics!
Hello, I found a bug with the excavator. Where can I report it?
Would it be possible to add some way of limiting framerate to the game? Even just the title screen makes my graphics card heat up a huge amount
Why does Terra Nil score an energy impact of 500 on Activity Monitor in Mac? It drains my battery super fast! Can you make Terra Nil more efficient, while using less power? My Macbook Pro 2017 13-inch heats up in less then 10 minutes when using Terra Nil.
This is such a great game! Take my money! ;)
Are there any plans to expand it?
Anyone know how to download this on macOS Catilina? It says to run the command but i don't now where. Usually with things like minecraft, discord, etc its just the download with 1 or 2 extra steps. So this is my first time. Any help?
I've just posted a new build, where I've zipped a DMG file - this should hopefully solve the permissions issue
I wanted to play Mountain easy, not Mountain practically impossible. The game loaded with no rivers, only lakes. I have an image, but for some reason, I can't upload it right now.
It does that sometimes. You'll have to reroll the map, unfortunately.
Five stars, incredible game.
Positives:
- Absolutely beautiful
- Very fun and relaxing, pleasantly challenging without being frustrating
- Legitimately good values, solarpunk, redemptive, very heartening
- Visionary sci-fi
Criticism:
- Intuitively, it feels like greenhouses and toxin scrubbers should produce their effects constantly rather than once. The current system does start to make sense after a while, though.
- Steam plants are very hard to place on maps with no wetlands.
- Could be GOTYE material if it had narrative elements.
I hadn't even considered narrative elements before, but you're right, that has amazing potential
Legit made me cry, A++++
Damn, this is so good ! The satisfaction when you see animals appearing is bliss !
Can't get the game to launch on Win10. The loading window pops up with a red exclamation mark by the leaf and then it closes.
i absolutely love the changes. it is so satisfying to finally restore the weather system and watch the rain cone in, and then just sit back and watch the last splotches of the map turn green again
I've never launched a game from a download before, how do I make the file into a game?
What do you mean ? How do you launch the game once you have downloaded it ?
What kind of computer do you have, a Windows, Linux, Mac ?
yeah how do i launch the game? I have a windows computer.
Try to click on "show local files" on the right panel and double click on "terra nil" executable. I don't know why but the game doesn't want to launch directly in Itch.io but accept to launch from the explorer on my side. (I suspect it launch the "UnityCrashHandler64" instead of "Terra Nil" executable.)
Oh, haha, I just had to actually download the app so sorry, I'm just dumb lol, thanks guys.
Such a lovely idea, such an unworked one too! I'm fed up of killing and destroying. :)
Geez, I must be missing something: how do you get the recycled building materials to the rocket? If I deconstruct buildings, I don't have water anymore. :'(
Place the rocket port, then start up the weather system. A supply of rain will ensure rivers won't dry up.
Ooooh, OK, I got it mixed up for some reason, I thought I needed something else firrst.
This is such a special game, from the music to the graphics & gameplay. A hidden gem. Thanks!
Hello, the game looks awesome. I donated, please keep updating it !!!
Превосходная игра.
Нельзя допустить того момента, когда экологические проблемы станут настолько сильными, что игра станет явью.
Excellent game.
We must not allow the moment when environmental problems will become so strong that the game will become a reality
This is a great game and I have been enjoying it a lot. Thank you for releasing your game!
Another suggestion: Have a co-op mode. 2 people team up to restore the environment, but the map is double the size, so it will still be challenging.
This game is amazing! Dropping you some $$$ right now, please keep it going!
Some suggestions for future content:
Potentially a new type of map, some sort of degraded land?
These ideas are really interesting--I especially like the additional biomes.
Please include an vsync option, you are cooking my GPU.
Canť get the game running on MacOS Catalina for some reason. Tried running the command, but it says No such file or directory. Even tried re-writing the command - but to no avail. The game looks great, I'd love to play it)) Recommendations?
Hey! Are you running the terminal in the same directory as the app? Also, have you moved the app to your Applications folder?
Hey)) Yes. And yes. It literally says:
chmod: Terra Nil.app/Contents/MacOS/*: No such file or directory
Try this
sudo chmod a+x Terra\ Nil.app/Contents/MacOS/TerraNil
Nope... "No such file or directory" ((
Maybe try this? It seems to be a permissions issue with the ZIP
For Mac users who’ve downloaded an .app, you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:
chmod +x /Users/UserName/Downloads/Terra Nil.app/Contents/MacOS/TerraNil
Hit enter, you should see the icon change, and your .app should be good to go!
Show post...
I like itI really love this game. It's all I've wanted in a city builder - I just wish it had more levels!
No complaints! just a wish for more:
Someone below commented that they like to see more of the biome mechanics. I don't know how possible it would have been, but one thing I would really love is after the rocket launches, a little bit of the streams shifting into more natural fractal patterns, more lakes/rivers/marshes developing, a little bit more habitat shifting (back and forth to represent succession patterns), and maybe some natural phenomena to represent the passage of time as a satisfying finish.
I wish the maps were larger too, but that's just for more fun to be had.
I love the little critters in each biome. I thought it would be cool to see little guys in transition zones! So many options! but things like: grassland/marsh -> herons. grassland/forest -> mountain lion/foxes. forest/fynbos -> oryx, forest/marsh -> jaguar/pythons... Something like that, don't want to mix up continental species too much.
Thank you for your creation!
Also, we could get extra points from the number of animals generated. Right now I have noticed that there is on group of animal per biome patch, so the more separate patch, the more animals.
But we could imagine different rules : animal number depending on biome size...
It took me about a week to actually come and download the game and play it and I already regret taking so long to commit because this game is so good. It is definitely the reverse colonization game we needed.
(It's kind of a shame that the very satisfying biome mechanics don't show up until the second half of the second level)
Can you make the highland map a tutorial that guides you to all of the features of the game eg. guide the process of increasing biodiversity and building a rocket and making a weather system?
This is really cute and fun. I always wanted a factorio/satisfactory where you actually care about the environment...
Stage 3 feels a bit finicky sometimes with how to get a path for supplies to the rocket. Other than that, 10/10
Okay, I'm back after a week. Holy heck, the last are so difficult if being played in hard difficulty, I really feel that I've to be lucky just to advance to the next stage of buildings in that area. Took me hours and I finally gave up and decided to go with easy mode. Well, at least I finally completed the game. Overall it was a very good game. A little expansion on the mission and things you can build would be a great addition. Also adding a more detailed explanation of the game mechanics would help new player a lot on how to play this game. That's all, I rate it 5/5.
One suggestion I have. Can you add a new area in which some parts of the area are blocked by what looks like ruins of a city and these ruins can only be cleaned up by drones.
That's a neat idea! Totally fits into the ecological recovery aspect of the game, too.
Addition: You need to clean up all of the ruins to progress. I have some ideas about how to make this part a challenge, but other ideas are welcome. Needing power to supply beacons is an idea, but that will be confusing because beacons clean up windmills.
Beat the final map. The approach I used was... pedantically trying to avoid wasting any bits of land (i.e. sometimes less efficient greenhouse placement) and maximising coverage from the start (water, power, greenery). I would create rivers from the beginning even at the limit of what was affordable / not getting stuck. Because that map is an island it was almost completely covered when I got to the biodiversity phase. Still after I got the research building I pushed on to try to get 100% coverage. I used the beehives when I was forced / needed to because of money and then burnt. I tried cleaning about 50% of the ash on the burnt building spots so that the ash and greenland was interleaved for easy beehiving. When I got the balance right with beehives and forest then I did the wetlands and finally a bit of a struggle to raise land in enough places with greenhouses for the arrid stuff. I think this is generally a good order because of the volatility of burning it's better to do that earlier than later when things are more locked down? BTW The visuals and music and theme are very relaxing but the actual gameplay is very stressful :D
This is a lot of fun, great game. Hope it gets expanded.
This scratched such an itch. Serious vibes of early Civilization, Pharaoh, and Afterlife. But better. The reward is so clear and beautiful. I keep finding myself stuck in the Floodplain level at the last stage, but I keep wanting to play it over and over again trying to solve the puzzle I didn't realize I was trying to solve.
I love this. Would recommend to anyone looking for a new and challenging city management.
Please make a windowed mode optional! While I understand it ruins a bit of the immersion, I know some people like to be able to click between applications and check on things that their computer is doing!
It also makes it easier to make sure your computer isn't overheating since not having a windowed mode prevents Windows from giving you the temperature notification.
Other than that I absolutely love the game. It's litterally the only thing i would change!
I love the game and hope to see some more content added!
Just registered and donated for this, really love the game!
Could the step by step to install it on a Mac Catalina be clarified? I've tried all sorts of ways, didn't work. Thanks!