New AI & Population Mechanic
Tiny Ramparts » Devlog
![](https://img.itch.zone/aW1hZ2UvMjI5MjU5MS8xNDAwMzAzMS5naWY=/x200/GWdBt8.gif)
![](https://img.itch.zone/aW1hZ2UvMjI5MjU5MS8xNDAwMzQ2Ni5wbmc=/x200/0SyuUG.png)
Hi all!
I've just put out another update for Tiny Ramparts.
- The warrior AI is hopefully improved with warriors splitting up to target different enemies rather than all running at one enemy
- Post processing effects and some day/night visual juice has been added
- A new population mechanic has been added so you have another resource to manage, and you need to think more about your town's growth
- Added some tooltips so buildings show how much gold they produce
- Changed the default resolution to be fullscreen (until I can get around to making a resolution switcher)
I hope you enjoy!
Files
TinyRamparts_Windows_v0.12.zip 44 MB
Nov 12, 2023
TinyRamparts_Mac_v0.12.app.zip 42 MB
Nov 12, 2023
TinyRamparts_Linux_v0.12.zip 42 MB
Nov 12, 2023
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Tiny Ramparts
A micro city builder x autobattler with upgrade trees
Status | Released |
Author | vfqd |
Genre | Strategy, Puzzle |
Tags | autobattler, City Builder, Ludum Dare, Ludum Dare 54, Pixel Art, Tetris, Tower Defense |
More posts
- Tiny Ramparts - v0.13!Feb 22, 2024
- Tiny Ramparts - Out Now!Oct 29, 2023
- Tetradom - LD54 Out NowOct 01, 2023
Comments
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i somehow got this barracks into a weird bugged state:
you can't see in the screenshot, but my mouse cursor is hovering over that house in the top right corner. there's an invisible 1x3 tile area from that house to the trees below, and when i click there the barracks snaps from wherever it is on the battlefield to that location and is picked up. i can otherwise move the barracks around and place it normally
omg fullscreen update :o cant talk must make castles