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This is a really great game and keep improving it to make it even better!

<3

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Thanks for the great game!  Truly lovely!  Just a bug report.

I placed the rocket port next to a cliff, and I can't place the hangar no matter what.  Accidentally lost the file before I could take a screenshot, sorry about that!

(Edit: Running on windows)

Damn, that sounds like a weird occlusion issue, thanks for the feedback

enjoy! XD

:)

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Loved the game.

You should zoom out the camera because the bottom part of the map is blocked 

You can pan the camera!

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A couple of small bugs around easy mode:

1. If you have between 20 and 25 currency in easy mode, the game brings up the "DEFEAT" popup, even though you can afford a greenhouse, since it only costs 20

2. Once I have chosen easy once, the costs are still reduced in later levels, even though the dropdown says "normal" when selecting the level.

Ah, thanks for the feedback!

You’re welcome! Thanks for a fun game 

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I have two Bug Reports:

1. When you go to menu and go back into the game, your last step is not saved.

2. Sometimes the rocket progress gets stuck at a certain percentage, and so I must restart.

But overall, a excellent game.


Also, I would really like a remove building feature, since I may have accidentally done something wrong at some point, forcing me to restart.

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Ah, thanks! And I'm glad you enjoyed :)

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I absolutely adore this, even if I'm terrible at it. 

:D :D

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Goddamn this game is like an act of peace. It's the Anti-Mad Max (which I also love, but comes increasingly close to probable) and you all deserve mad respect for conceiving and creating it.
Great work, people. Thank you. o7

Thanks!! <3

Thanks for adding UW support!

:)

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Bug report: progress lost upon pressing "exit game" on victory sreen at end of second stage. E.g. I had to replay the second stage, because after restarting the game, the game considered my progress as I didn't finish the second stage. :-(

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I noticed that if you exit at stage end, and then click in to the level you just finished and hit return to main menu, it marks that stage as complete and unlocks the next area! At least, that worked for me a few times

Oh nice thanks, that worked for me too

I recreated the weather and proceeded to cleaning, but the thing stops at 68 and nothing seems to make it go up. The rocket building seems stalled.

Was this in 0.41 or 0.4?

I just re-download the game and restart the level. And for now im stuck at 74.  Here's a screenshot. Maybe I didn't understand something.

https://imgur.com/mljT0bD

Hey there! You're almost there, you just need to build a hangar and beacons to clean up the rest (now that you've restored the weather system, you need to finish cleaning up everything using the last 3 buildings on the right)

That's precisely the point where it stops to work hehe! I can't build that hangar. It says to put it on top of the rocket silo but it don't want to get build there. It stays red.

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You should be able to build it on the bottom left side of the silo check where the hangar is in this gif. There might be an issue with the spot not being highlighted 

This game is SO great. Hopefully at some point you can release the official soundtrack? Music is very Brian Eno-ey and it is a real pleasure to listen to.

Hey, the tracks are all by Meydan https://soundcloud.com/meydansound/

Also: any tips on getting to stage 2 on mountain? I've gotten that far a couple of times, but expanding just costs so much that it's really easy to get into a state where it's impossible to proceed.

I feel like if I make a couple of moves which aren't perfect then I get into a frustratingly impossible situation and have to start over, which I feel like isn't the intention of the developer: it feels a bit more like a puzzle game where there are a small number of correct solutions, but only being able to rewind one step means that restarting is the only option.

To expand on mountain costs like 475:
calcifier, wind turbine, excavator, pump, and then having at least 75 left to put down a new scrubber and greenhouse to scrape together some more money from the new location. It feels really hard to build up a pot that big. 

Maybe I'm just missing something fundamental?

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Hello, 

 Yes, normal is much too hard I feel. I play on easy 80% building cost. But I tried this strategy on normal, and works there as well. But it's very tight, and almost no wiggle room. Quite stressful, I feel. :-(

- without any "extension" is possible to reach 50% coverage! Just use the mountain carefully as well.

- start from mountain top with a water pump. This fills more water that way.

- always postpone building greenhouse, until all toxic scrubbers are placed around that particular area

- I was building from mountain top to bottom. And placing carefully on mountain as well. The toxic scrubber and greenhouse also ignores the terrain - except the hill walls themselves. So you can plan them smarter this way. (Also, in 2th stage, all mountain coverage is very important.)

- On the plains section: don't worry, if you don't cover everything to the edge of the map. Just keep in mind the large scale, and maximalize the coverage around the rivers. It will suffice in the end. Trust me.

- Don't worry too much about greenhouse not having maximal profit. They are cheap, and the main goal is the maximal coverage. It's cheaper to have multiple greenhouses to cover all clean area, than cleaning more area - which means bigger power coverage as well! (This is also true about the Toxic Scubber. However, they are more expensive. But a little cutting back on the covered area is less "expensive", than "making more land" with power coverage.)


Screenshot from normal:

Thanks for the tips akos

Good tips!

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My main strategy is to take the highest point, and build a pump there, so that there's grass around the water for calcification. I usually then put scrubbers at the very boundary of the circle of influence of the turbines. As for greenhouses, I try to build up some clean soil, then I perfectly piece together some greenhouses. For rocks away from the river, I usually dig a riverbed to the main river, for more expansion. However, since digging is quite costly (160 currency on normal), I usually do this if I have $400 or more. It helps to plan ahead, so place rivers near machinery, for easy packaging in stage three.

During stage two, I first find the best place to place the beehive. In later levels, the beehive is extremely valuable because of the lack of trees, sometimes you might have to restart the level for a good spawn. I first place a beehive in an isolated area, with plenty of grass, so I can burn it later on. I usually like to surround the area to burn with riverbeds or polluted/unplanted soil. Then, I plant everything around the river separating the forest, and I pollinate for the maximum yield. I have many times been forced to restart at this point, since sometimes the burning goes out of control. Wetlands are also a partial priority, since they are key to restoring the weather system.

When I start off stage three, I usually try to raise my money up with pylons first, since I'm always financially exhausted from finding places to place beehives. I like to place my steam plants on wetlands, since placing them on water can cause blockages. Another thing to note when constructing deconstruction pylons is, try to not let them eat up the pumps, or a section of the river might dry out. This is why I try to get the weather system up and running first, so that the rivers automatically fill in. In addition, the rain usually supplies me with money, so the weather is important. After the weather system is complete, I do everything with a drone from there, using the tree launcher when required.

That's my two cents of playing this game. It's my strategy, and it works most of the time. Although is is a bit luck-based.

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Some good tips! It sounds like forest-burning is a bit random for you, when it ideally shouldn't be.

In case you're not aware, you can set up toxin scrubbers on top of burnt buildings. With that, you can afford to burn down more land than is minimally necessary (since it's hard to start multiple fires), and once you have achieved the required amount of forest, turn the remaining ash back into greenery with toxin scrubbers. That also can get you some additional land for beehives, if you need it.

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Really nice game. Small bug: Can't seem to remove the last pylon. Beacons ignore it.

I had the same bug. In my case, the problem was, that I accidentally used a seed launcher to lunch a tree seed on it. After that, the drone cannot pick it up. 

By the screenshot, it looks you might did the same.

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A truly great game. Relaxing, but also unexpectabily thinky.

<3

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Utterly gorgeous and oozing with charm and polish.

I was disappointed at first that it leaned more towards puzzle than city-builder/strategy, but the more I played it the more it won me over.

I'm pleased!

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verygood!

:)

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That last level... wew, minmaxing doesnt usually get that tight, but still thoroughly enjoyable.
6 hours later, finally completed, and i'll probably go through it again, for those high scores.

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Haha, glad you enjoyed it!

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I had to make an account just to be able to tell you how good this is. Without a doubt the best new release i have played in 2020. This literally could be the next undertale. Its that good. I am 100% paying for this if a full release comes. Keep up the good work man!


The only critizism i have is that the game is too short:P, and i would like some kind of planning tool. It would make tha harder levels more enjoyable i think:)

Wow! High praise indeed :D thank you so much for the kind words <3

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Thank you! :)

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Such a good game. Love the whole vibe and the gameplay. Art is beautiful and music is a cherry on top!

Wonderful, thank you :D

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Absolutely! I should be thanking you once again for working on something like this. I'm not sure when I'll be able to do so, but I assure you - I'll support you financially when I eventually get a more stable source of income in these trying times. I wont forget since your game is the only one that has its own shortcut on my desktop from my collection of itch.io games. (I usually just keep all the itch.io games I have in one folder and access from there, but yours is an exemption :D ) 

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Haha! That's amazing. And please don't feel like you have to contribute. It's always appreciated but never expected <3

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Just wanted to echo what others have said already. This project is awesome! Despite the fact that you can already sink a couple of hours into it, I'd love to see it expanded into something more substantial!

We are working on it every day!

Love the game, I wanted to report what seems like a bug: this screenshot was taken right after placing the toxin scrubber in the middle of the image. As you can see, some land near it didn't get cleaned up. Working as intended and I don't understand, or bug?

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It's not powered

Sorry, referring to the one southeast of the mesa, which appears to have a white line connecting it to a windmill.

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I love this game so much!

<3

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Beautiful game! That's the kind of wasteland games I've been craving for :D Thank you! Definitely shared the link to some friends tonight <3

Brilliant! Thank you :)

Deleted 1 day ago

Ah, thanks for the feedback :)

Just downloaded the game for Mac, and get the error "The application “Terra Nil.app” can’t be opened."

:(

Hey there, try moving it to your applications folder, or CMD clicking it and giving it permission

Still no luck :(

Running Catalina 10.15.6

Just tried the following command and got it to work!

sudo chmod a+x "Terra Nil.app"/Contents/MacOS/*

Thanks so much for the quick response!

Awesome!

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Brilliant, I love it ! It's super cute, relaxing and I love the pixel art, keep up the good work.

<3

Bug: Bushes seems to be counted as machine traces too, which is almost impossible to remove in the end game

Hey there, I've just posted a new build addressing this issue

I've been trying to get this game running from a Linux box over either TightVNC or X forwarding to Cygwin without much luck.  Has anyone had luck with that or seen similar messages to this?

I tend to see this over ssh:

:~/games/terra_nil$ ./Terra\ Nil.x86_64 
Set current directory to /home/thomas/games/terra_nil
Found path: /home/thomas/games/terra_nil/Terra Nil.x86_64
:~/games/terra_nil$ ./Terra\ Nil.x86_64 -screen-fullscreen 0
PlayerPrefs - Creating folder: /home/thomas/.config/unity3d/unknown
PlayerPrefs - Creating folder: /home/thomas/.config/unity3d/unknown/unknown
Unable to load player prefs
Set current directory to /home/thomas/games/terra_nil
Found path: /home/thomas/games/terra_nil/Terra Nil.x86_64
:~/games/terra_nil$ ./Terra\ Nil.x86_64 -screen-fullscreen 0 -screen-width 800 -screen-height 600
Set current directory to /home/thomas/games/terra_nil
Found path: /home/thomas/games/terra_nil/Terra Nil.x86_64

or from a terminal inside VNC I see:

Xlib: extention "RANDR" missing on display ":1.0"
Set current directory to /home/thomas/games/terra_nil
Found path: /home/thomas/games/terra_nil/Terra Nil.x86_64

I realise what I am doing is a little weird but I thought this would be a nice little game to play at lunchtimes, hence the attempts to run it remotely.

I don't really feel qualified to help with this haha

That cannot be a good sign for me :-p

I know my Ubuntu box is in a bit of an odd way and that VNC doesn't always get along with the X server.  I'll try on a more normal system later.  Sometimes Software Devs make the worse users ;-)

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Out of interest, is %XDG_CONFIG_HOME%/unity3d/vfqd/TerraNil (~/.config/unity3d/vqfd/TerraNil if XDG_CONFIG_HOME isn't set) getting created, and if so, is there a Player.log in there (if so, does it have anything that you're not seeing in terminal output)?

Have you had any success running other games using the Unity engine like this? It's not something I've attempted and I don't have a second machine on hand at the moment to test with.

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I had a really great time playing this, I wrote a little about it. I can't wait to see the finished game!

https://toomanymedia.com/2020/09/02/terra-nil/

Wow, thanks for the write up, it was really lovely to read. Glad you enjoyed your time with it :)

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i did win this game few minutes ago and i already can say that its really beautifull, calm, but in same time pretty challenging {especially last level} game. the result of your hard work in restoring the terrain really make your soul happy with such artstyle and music. I really hope that more people gonna know about this beautifull work {also i apologize if my english sounds clumsy i just not that good at it}

Thank you so much <3

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No thank YOU for such game

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I never knew nature was so beautiful. Until I realize how barren earth is like when it's gone.

:D

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This game is already fantastic, I'm sure it'll be even better in the future!

I ran into an bug in the peninsula level where when I tried to place the solar building and a solid beam of light showed up that wouldn't go away, but no building. It wouldn't activate my desiccator. I'd successfully activated that desiccator earlier and then undid the action, I don't know if that's related.

I tried exiting and re-entering, placed the building again, and had the same issue. This time I quit with the broken building still there, re-entered again and the game wouldn't load, couldn't get past the "generating buildings" screen. 

The game did work when I re-generated the level, but it's pretty frustrating to lose progress to a bug like that. 

I'd really love to have a manual checkpoint/save slot function to help avoid situations like that, as well as an indicator for what phase II areas I'll be expected to make in a level, so I can plan ahead.

Also, as-is the port system feels pretty useless to me, seeing as you ultimately have to destroy the port buildings with beacons. The port is more satisfying to use, but if I need beacons in the end anyways, it feels like a waste of resources, unless I'm missing something. 

Still, what a beautiful, unique and satisfying game!

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Thanks for the feedback! And I'm glad you enjoyed it :D

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Never before have I experienced the same amount of satisfaction as rebuilding the weather system.

10/10

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<3

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This game is great and I can't wait for the 1.0 release. Recommending this to all of my friends!! OOC what engine are you using

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It's Unity. It has splash screen for it when you open the game.

Thank you :D :D

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Love the idea, love the atmosphere, love the execution. It feels puzzley and fresh, something that I've been looking for recently.


Currently looking to get into game design as a hobby. Any suggestions on where to start? Perhaps this isn't the appropriate place to post this. If so I will delete if able. I have experience in many programming languages, but am a bit of a script kiddie. I'm just a former programmer with a ton of ideas.


If I can help you out with anything as well let me know and I will see if I can help.

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Not really a game designer myself, but one thing I've heard is to make a bunch of really small game projects, rapidly trying out ideas without over-investing in them. You might stumble onto something interesting, and then you can expand it if you think it'll be worthwhile. I hear game jams are good for this, and IIRC, the first version of Terra Nil was created during one.

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This is really great info!! Thanks a bunch for the reply. I have been looking to physical card and board games as a means to understand what it means to "find the fun" when it comes to game design, it's not as obvious as it is when I'm trying to learn a new programming language. I have been eyeing some game jams for a while and I need to make time to actually join one because I hear many people say how much great experience those are. Thanks again!!

(+2)

@ChaosFarseer's absolutely right! :)

I think if you're coming at it from a programming background, you might (based on my observations of others) have a tendency to be in love with how smart a system is, how clean a back-end, how "clever" a technical solution was, even though none of these might be things that a player actually experiences. If you're really interested in game design, it would likely be helpful to keep circling back to what has the largest effects on a player's experience. Sometimes a technical solution is very much needed, but often it's not (at least not to test out whether your game idea's any good). If you ever take a game further than a jam, it's likely you'll want to do it over, better, anyway, so spending more time on exploring an idea and less time on techie stuff is usually best bang-for-time-spent.

That said, if you're doing it as a hobby, then just do what you enjoy! I'd suggest still trying to make things with the intention of showing your friends and having them play them, and keeping your projects small, but if what you're doing and what you're learning brings you joy, then keep going! And if you're not enjoying it any more, then find something else that excites you. :)

This is more accurate than I would like to admit! I do find the transition from programming to "game design" to be a difficult one. Some things I can make, but I just don't find fun afterwards. I'm mostly doing this as a hobby and will continue to dabble in things. Thanks so much for the insightful response!!!

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Yup, seconded :)

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I love it! Much room for improvement but this is a great base. Are you planning on doing more with this game or leave it as is?

We're working on it every day!

(+3)

Wonderful game, I had no idea a city builder could be this.

It'd be cool to be able to undo back to the start of a phase.


Minor complaint is that the end can be really tough if you don't have enough to do the atmosphere from the get-go. Reclaiming things that create your river network takes away the rivers and makes it very difficult to cash in.

I'm not sure if this makes sense from a gameplay perspective but I want to be able to keep windmills/water pumps around to maintain river networks while deconstructing other things in phase III. I don't personally think finding places to place pylons that don't mess up your river network is a fun sort of challenge. If keeping my river network around were easier, I could see myself using more ports instead of trying to rush straight to the drone.

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Rushing for fixing the weather system is currently optimal, for good or for ill, although the ports are fun to use. If you aren't worried financially, you can just rebuild the power and water pump if you accidentally recycle them.

Thank you, and thanks for the feedback :)

I think it would be nice if there were a couple of percent wiggle room in the goals. It's really frustrating to come within 1% of the goal and then spend almost 1500 trying to achieve that 1% with no success. Just how do you get rid of wetlands once their created?

Huh... I guess you can't replace wetlands? Hmm. Out of curiosity, what were you doing when you wanted to replace some wetlands?

Sorry about this, not really sure how we'd detect wiggle room because then people would want wiggle room for the wiggle room. But I take your point, we'll think about it!

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