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I love this game! Found what feels like a bug; you can access any tier before they are unlocked by pressing 2 or 3 on the keyboard

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Thank you! And thanks for the bugreport

The game looks so great ! And the feeling is really interesting, something between relaxing and stressful.

I did not figure out how to win stage 3, i put beacons and seeds but nothing happens (no tree growing, no drone flying), . How to activate them? Do I have to wait more?

Hmm, did you restore the weather system and create a hangar?

yes i did

That's very strange. Can you send me a screenshot? Also what OS are you running?

I'm having an issue where I can't seem to build a hangar anywhere. Weather is restored, the silo has been built... I'm not sure if I'm missing something. Running W10 1909.

Hi BaIigant, there's sometimes an issue where the hanger build point is not properly highlighted. It's built ON the rocket silo on the bottom left. You should still be able to build it even if the highlight is not working. Let me know if this works and sorry!

It seems I have no building names and 0 (that is, infinite) money. Is this a common bug or am I in some kind of training wheels mode? I can't find reference anywhere. I'm on OSX 10.13.6

Actually looks like I do have a currency limit - it just reads as zero.

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I have a similar problem to this: currency isn't showing up when playing. the slots where numbers are supposed to show up aren't showing any numbers at all.

Edit: I'm on MacOS Catalina 10.15.5

me too.

at macOS Catalina 10.15.5

Sorry about this! Are you all on Mac?

Im on MacOS Catalina 10.15.5. (I've also edited my previous comment to include this)

very good game... I'm waiting for italian translation.. if you need help.. I'm here!

Thank you! :)

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Thank you for the video, glad you enjoyed :)

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Loved playin this game. 

(+1)

:D

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Minor bug report - when using the seed launcher during stage 3, it seems like the resulting tree sometimes renders underneath other buildings. Also, I notice that the power lines for a windmill are drawn above the windmill's blades.

Is this the best place for bug reports, or should that go somewhere else? 

Thanks! Here is perfect

(+1)

Such a wonderful game, been loving it on Linux. What are your plans for it?

Thank you :) we are continuing to work on it and we'll see where it goes!

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Great to know, happy to hear that it's going to continue :D

Some sort of sandbox mode with a huge map could be interesting.

(+1)

An excellent game with an inspiring narrative, along with a lot of catharsis upon restoring the weather system and cleaning up your own buildings. I especially like how every stage of the game makes you rethink all the buildings and terrain you created in the previous stage.

I found the game more stressful than intended, since I lost three times during the second stage, and started obsessively watching my budget. Still fun, regardless!

I did run into a bug during stage 3; it looks like if you build a new water pump during stage 3 (because you accidentally or deliberately recycled an old one), container docks will prevent the spread of water from the pump. (I forget the exact name of the building.)

Some other minor notes: 

  • The rocket launch button could look more like a button, perhaps? 
  • Is there a way to recycle materials across different elevations during stage 3? I was able to grab some buildings that were near a change in elevation, but I couldn't tell if a pair of container docks could carry recycling up or down a waterfall. 
  • When the recycling boat or drone is facing the screen, it looks like it has a pair of googly eyes on top, and I can't unsee it :P
  • If you don't happen to have expansion plans yet, a friend noted that you could swap out some of the biodiversity requirements during stage 2 - maybe one game, instead of building desert plants, you build a lake. The diversity requirements aren't of equal difficulty and somewhat depend on each other, so that might be difficult. 

Thanks a lot for making this game! 

Wow, thanks so much for such detailed feedback. I'm really glad that you felt what we intended when you finished restoring the weather system. It's also really useful to know that you found it stressful. Balancing a game like this is difficult and we need all the feedback we can get.


Thanks for all your suggestions and bug feedback! 


The conveyance ports do connect across different elevations, and the recycling boats can go up and down waterfalls. The googly eyes are actually intentional! We were trying to make the recycling robots look like Wall-E from the pixar movie. That's an interesting idea about tier 2 and the different biomes


Thanks again, glad you enjoyed it :D

(+1)

Hello! Great game, I have a suggestion you might like.

When placing a wind turbine, any squares that already have power supplied to it could turn blue instead of green, this would allow the player to reduce overlap of power supply.

Thanks! So glad you enjoyed it :) The update I'm working on right now has a fix for this!

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I love this game! Played my way through all the difficulties and am so impressed with it. The idea is great and gameplay has a nice strategic depth. Visuals and sound are amazing. 

There's obviously also room for improvement, like fixing how forest/fires work in the lategame, maybe 1-2 tutorial prompts at the start and perhaps hotkeys? I'm sure, if you plan to continue -or already have worked on this, you probably already have your own list of things in mind.

Regardless, I will probably boot it up again every once in a while. It's really fun.

Thanks so much, comments like these mean the world to me <3

I've been hard at work on a new update so there will be more content for you soon!

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Thank you so much, new update is on the way :)

Hey, I just downloaded the game on OS X and I have the following error when I open it: "The application “OSX - TerraNil0.2.app” can’t be opened.".

It requires executable permissions, this made it work: chmod +x OSX\ -\ TerraNil0.2.app/Contents/MacOS/TerraNil

i cant acces the game i tried all file

Is there a 32-bit version please? :)

What OS are you?

Windows 7 Starter 32-bit. I was planning to run it on an old NVidia ion chipset computer, but that might be a little too old.

So sorry this took so long but there's a 32 bit build with the new update

Thank you :) I'll let you know how it goes!

It's working great on my Win32 starter Nvidia Ion system now. :) I noticed that the game doesn't seem to save if you click 'Exit' on the score screen after completing a stage though, which is strange. You can win Highland I and then exit, and it doesn't unlock Floodplain.

Damn! Thanks for pointing that out. You should still be able to press continue in the main menu to get back to the point just before you finished Highland

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I'm really enjoying this game. Congratulations, it feels nice to interact with. I was a bit confused about how to use/access tier two buildings though. I tried clicking the icon / using some different key commands to select the II icon.

Otherwise thanks again for making it :)

EDIT: I worked it out. I think the first time the tiers unlocked the game also prompted me to change to a new map so I missed the part where I was developing things further after stage 1. A bit of a game flow thing

Ah, thanks for pointing that out :)

(+1)

So apparently if you create a big enough forest you get infinite gold? The fire just keeps burning is it never said anything like "you win" or anything even though I completed the mission. Is this supposed to happen?

Yeah that's a bug :/ will fix in the next update!

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Thanks for playing!

Game looks preeeeeetty neat. Thank you for linux version. You are cool, man!

(+1)

Thank you ^_^

such a great game, kudos to the developer. also, Linux support rocks!

Thanks :)

What a great game idea! Please add permaculture techniques to the game. I always wanted a permaculture game that could be an edutainment for kids and grownups.

Hmm interesting idea, I'll think about it. Thank you for playing :)

(+1)

I've found a bug! Or should I say a feature :p When you make forest, and ignite it, it will make infinite rings for you, cause of trees that burn and grow from the ashes again, and again... :D

Thanks for pointing this out!

(+1)

Great game. I accidentally found an exploit to generate unlimited currency. If you burn the forest arboretum will constantly regenerate it and you'll get points for it.

thanks for the tip ill be sure to exploit

 as i please until dev makes a fix

Oh... Just post about it too xD

Will work on this in the next update!

Lovely game, thank you.

Thank you :)

Love this game! Is there any way to save progress though (or just unlock everything)? I can't get past the 2nd stage in one setting :p

Yeah I'll fix this in the next update

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Love the game! 

I'm an environmental engineer and ecologist, so this is right up my alley. Would love to help y'all flesh the game out more if you're interested. 

Otherwise, my two issues with the game as it currently exists surround the desiccator, particularly the endless fire glitch and the way points are allocated for the arboretum. 

Cheers,

Niko 

Thank you! I'll definitely address the fire glitch in the next update. What do you mean by the way points are allocated for the arboretum?

This is pretty cool. If I could make a suggestion, Greenhouses could do with a bit more range. No matter how close it's placed to the purifier, there's always a few tiles that don't get converted.

That's an interesting idea, I'll do some thinking!

Finallly !

(+1)

could you add "stop show me this message" when we "loss" please ?

This game is simply awesome ... and just V0.2 ... I love it :D

Thanks for the hard work on it!

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Thank you :)

Thank you!

also, if you could turn the music off that would be perfect! i love the music but it but would be wonderful to able to play my own music while playing :) i could also make some music for you for an update or any future games. email biodream@protonmail.com if you want, id do it free. take care and thanks for making this great game! :)

Thanks for the offer! Can you send me a link to a sample of yours? Also yeah I'll add the ability to change the music volume in the next update!

So, I'm not sure if you realize this, but there's sort of a way to glitch the game into getting perpetual energy/currency. If you catch a 'fully fledged forest' habit on fire, it will regrow while it's still on fire and give the player currency while continuously burning, regrowing, and burning again in a perpetual cycle.

You can do this by having a flower patch by a forest and catching the flower patch on fire. The fire will spread to the forest and then be in an endless loop of burning, growing, and earning energy.

Yea, I can repro this bug too.

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Thanks! I'll look into this for the next update

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Glad you enjoyed it and thanks for the vid!

(+1)

wonderful game, but how do you switch to the tier II buildings? and can you undo buildings youve built? if so, how? also can you turn the music off? thanks guys amazing game!!!

Once unlocked (on Regular-sized maps) there is a pair of buttons above the build menu, labelled "I" and "II" 

clicking these toggles between two different build menus. 

As for undo, I don't know if there is a way to do it, but I wish there was. 

Hope that helps! 

As far as I know Undo button only appear when you build a building that does absolute nothing. I would love to have it permanent there as I keep clicking thing by mistake all the time

I have the same issue, I can't click the "I" and "II" on Linux.

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You have to complete tier I before you can access tier II - maybe this isn't super clear but I can work on that. Thanks for the feedback

(+2)

I'm enjoying this, but whenever I exit the game after unlocking the regular size map, I lose access to it and have to win a small size map again. Bit frustrating.

(+1)

I'll fix this in the next update!

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ty so much for your effort to fix it ! ..awesome lil gem of an game. i enjoy it a lot.

This is one of the best games i have seen on ITCH. You have done a great work. I found some bugs and i hope you have the time to fix them. 

- Setting forests in a active fire will cause a endless loop which increase my money. Trees always growing and burning down.  Prevent setting forests as long as a fire is burning.

- The status window will appears to early. Check active processes first. If there is no more counting activity popup the window if the amount of money is less. (popup in case of unfinished money count activity).

The balancing is well done and your game is great. Thank you for sharing this and never stop creating games.

Regards and greetings from Germany

Michael  

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i'd like to add to this bug list that clicking the ui to dismiss the popups will also build whatever you have selected at the time

Thanks for pointing this out

Thank you so much! I'll add these to my buglist

My pleasure.

I love this game!

It's so soothing, hopeful, and nostalgic all at once! Thank you so much for making it and sharing it with the world!

(+1)

So glad you enjoyed it! Thank you for the kind words

Great little puzzle game, but it doesn't work well on ultra wide monitors. On Linux I can exit full screen and just resize to an aspect ratio that works but on Mac OS X it's pretty much unplayable on really wide screens.

Thanks for the feedback, I can do resolution dialog builds for mac and linux too in future

This is a really fun puzzle like world builder. I enjoyed it a lot. 

Glad you enjoyed it :)

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Congratulations on your game, it's awesome and has a lot of potential. I couldn't stop playing it until I beat a regular sized map, took me 3 tries (I was so sure that I had won the second one that I got distracted and ruined my game).
Of course, since it is still in development it lacks in some aspects, but the whole idea is really great! 
I wonder if you are taking suggestions and bug reports? I have some in mind...

(+1)

Thank you! Yeah I'd be keen to hear your ideas :)

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Cool, most of them are QOL or bugfix related.

- Currently, if your currency is less than 25, a panel comes up telling you that you lost, BUT, that check occurs before the game checks for currency earned by whatever you just built. I'd recommend changing the check to occur after the currency from building is earned (also, you probably want to check if water is currently flowing, that way, if there is still currency to be earned from the river expanding, it won't be a problem).

- Also, I see you added an "undo" button, but it only seems to appear when a building doesn't do anything. I think it's a good idea to leave the button there permanently as an "undo last move"to correct missclicks, but also because:

- The buying panel doesn't seem to block clicks on the map below it, that had me building where I didn't want to sometimes.

- Another thing is the dragging tool, which only works for a second or so. What I mean is, when I click and drag, I can't keep dragging around if I keep the mouse wheel pressed, that is kind of inconvenient in regular sized map or larger.

- Something simple that would also make navigation easier is to add a larger zoom out, since you can't see the whole map with the current one.

Now for a more important topic about the gameplay in general. Being a strategy/puzzler, one of the most important things in the game is for the player to be able to plan ahead with precision:

- The building menu currently lacks some information: how much space does the building occupy in blocks?; What is the building's radius (or range, for the excavator)? - These are especially important so the player can actually estimate, (or calculate, if eager enough), exactly what will be the result of his actions: like when planning for a desert, you need it to have water, so you can calcify it, so you can elevate it, so you can install the solar amplifiers, so you can finally build the desert thingy IF you placed your greenhouses correctly before all of that. All of that takes a lot of planning and having that information would help.

- The last thing is, when building, the structure will always indicate how much money it will make (or spend) in the process, but it doesn't inform you of the total proportion of the terrain covered (in %), that information would also be handy. I'd suggest displaying the number needed in blocks as well as in percent (having a decimal precision would be nice too), and when you build, the buildings could display the percentage and number of blocks it will transform in the area.

That's all I remember from playing so far, if anything else comes up I'll post it here.

Thanks for the ideas!

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