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(+2)

The game is a splendid experience that doesn't enforce any time limits, is easy to pickup and made me play it for multiple hours. I absolutely love this and will pay money for it in the coming future - if it gets polished and refined. The UI needs a bit of love, I didn't instantly notice the second tab of buildings, and the "exit" button in pause is confusing - IMHO it should say "quit game" and be marked with red. Also, I've passed the peninsula level, and accidentaly exit the game, and when I opened it up it said "island unlocked" but it stays locked. Anyway, great game, wish you the best with it!  

(+1)

This is an amazing game, and I definitely would've paid money for this if I had the means too. It would'nt run properly on my pc at first, because I only had a ryzen 3400g and only used the onboard graphics, but I now know that it was the amd FreeSync in the radeon software. So if  you have problems running it probably turn off freesync in the amd software. Overall amazing game, refreshing twist on citybuilder games, and beautiful art. 

(4 edits)

Lovely game. Great work on the ambient and music, it makes for a really soothing experience!
The island was quite a challenge! I just barely made it. All in all, surely worth paying for ^_^

2 bugs that were quite apparent:
- When accidently placing a toxin scrubber out of range of electricity, then placing any others nearby that do have electricity have no effect
- The bee sprites gfx seem to break down into weird yellow pixely globs when its raining


Oh yea, I was also kinda hoping that when after I finished the island I'd be rewarded with a "Congrats, you made it!" screen with some bonus gfx/sfx.

Hey there! Thanks for the feedback

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Nice
(+1)

Why the hell do you have "Exit" button on score popup?! It's on the place where "continue" button always lies. I accidentally pressed Exit both times. After Floodplains it exited to Windows and I've lost my progress. Game wrote "mountain unlocked", but mountain is not clickable.

Sorry to sound negative. I Love the game, but this thing is super frustrating. Is there a cheat code or save file to not replay Floodplains again?

Hey, really sorry to hear this :/ if you DM me on twitter I'll tell you some dev cheats to get past that area so you don't have to play it again

:O There are cheats?!

(+1)

Ofc :P

Hi there! I had the same issue as keks24. I also realllly like your game haha. Could you send me that cheat to so I can skip the Mountain level that I truly finished but then clicked on exit EXIdentally ? ;)

DM me on twitter https://twitter.com/vfqd_

Ha, I did this three times. 4th time's the charm as they always say.

(+3)

I'm loving the game, congrats! This is truly a gem: strategy, simple mechanics, attention to the details (yes, the closer you zoom the more nature sounds of that area you hear) and a great way to teach about natural ecosystems. As already said, I'd love to have more maps and perhaps a map editor for extending the game even further. Keep it up!

(+1)

I love this game so much, a perfect game, nothing to change. I love pixel art game. If possible more technological tress and different Terran and habitat will be amazing. Need more maps or perhaps random map generator. I will love to see how far it can develop into future. If possible you can give us road map vision for this game so that we can contribute funding. Will love to help this game develop. Thank you. 

(+3)

I would pay good money to see a sequel, or an enhanced version of this marvelous game. Like, with story mode, new buildings, new biomes, new mechanics, new maps....i mean, i had a great time playing it (i still play when i need to relax, even tho i completed it), and it's perfect in his way, but i think there is great potential, and you could do so much more. Anyway, 10/10

Stay tuned ;)

You made my day. I can't say how much i'm hyped right now.

It's just updated.. My data's gone and the controls have changed..

(+1)

Finished the game multiple times, and Island was definitely the hardest to finish. (Still haven't been able to beat it on Normal consistently.) That said, I've tagged vfqd and elaraydine on Twitter, but no joy so far. :(

Has anyone unlocked modes past the Island? I recall seeing random map gen as an option in Raptor's playthrough, but have yet to unlock it.

All the maps are randomly generated with some initial constraints

(+1)

I finished all the maps in about 5h, it was a great time. Working in environmental engineering I was immediately drawn to it, it's not often you see a game about my field of work! 

The pixel art is great, the atmosphere is perfectly relaxing, I turned off the soundtrack after the third map to put some jazz to mix the mood. I would definitely love to see more content, you could even expand the gameplay to add different energy sources based on the type of map, because wind turbines unfortunately aren't the remedy to all our problems.

Thank you for your hard work, I look forward to see updates in the future!

(+3)

The first map, I was working away, watching every green sprout with the intensity of a gardener checking for pests, when I saw movement. Startled, I watched it for a moment, taking in the creature walking around when I realized I had succeeded in making a habitat that supported animals.

That feeling I had was the when I knew I had found a great example of a terraforming/environmental reclamation game. Keep up the great work, and I look forward to seeing (more content hopefully?) and where it goes from here. 5/5

<3 <3

Great game! Thank you! I must say the Islands were really challenging, they took me three attempts to complete. And even then in the end it was really close. Like 3 points left close. I really hope for more content some day. Maybe an ending even - like where did the rockets go or something.)) The idea has a lot of potential, you could do different environments, different principles of restoring the nature, maybe have an overall counter of the global climate or something. Good luck!

(1 edit)

Don't rockets come back to be used for next reclaiming ?

An animation at each level start with a rocket crashing on the map would be fun. After the crash, the initial money would fly from the wreck to the money counter.

I imagined it being solely for the purpose of cleaning up. Not even anthropocentric self-justifying of humanity, perhaps like the entire operation is AI directed and then after the mission is efficiently accomplished, the rockets just steer themselves into the Sun or something, not to leave traces behind. Well but not everything needs explaining. 

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Oh, I didn't mean a crash in the RimWorld way where you have to save people. But more, how an IA efficiently reuses the same material to conduct the task.

Once the task is done, all the material is packed and sent to a different site for another restauration.

I love this game so far but it completely froze my computer twice - I don't think I can keep playing it which is quite frustrating. Played on Linux x86_64. the Windows version launched via Wine but the graphics were just black apart from the UI. I'll try again some time.

fun but brutally hard! Mountain section stumped me for over an hour, I restarted several times to no avail. Wish there was a creative mode to help me learn the mechanics!

Hello, I found a bug with the excavator. Where can I report it?

(+1)

Would it be possible to add some way of limiting framerate to the game? Even just the title screen makes my graphics card heat up a huge amount

Why does Terra Nil score an energy impact of 500 on Activity Monitor in Mac? It drains my battery super fast! Can you make Terra Nil more efficient, while using less power? My Macbook Pro 2017 13-inch heats up in less then 10 minutes when using Terra Nil.

(1 edit)

This is such a great game! Take my money! ;)

Are there any plans to expand it?

Anyone know how to download this on macOS Catilina? It says to run the command but i don't now where. Usually with things like minecraft, discord, etc its just the download with 1 or 2 extra steps. So this is my first time. Any help?

I've just posted a new build, where I've zipped a DMG file - this should hopefully solve the permissions issue

I wanted to play Mountain easy, not Mountain practically impossible. The game loaded with no rivers, only lakes. I have an image, but for some reason, I can't upload it right now.

It does that sometimes. You'll have to reroll the map, unfortunately.

Five stars, incredible game.

Positives:

- Absolutely beautiful

- Very fun and relaxing, pleasantly challenging without being frustrating

- Legitimately good values, solarpunk, redemptive, very heartening

- Visionary sci-fi

Criticism:

- Intuitively, it feels like greenhouses and toxin scrubbers should produce their effects constantly rather than once. The current system does start to make sense after a while, though.

- Steam plants are very hard to place on maps with no wetlands.

- Could be GOTYE material if it had narrative elements.

I hadn't even considered narrative elements before, but you're right, that has amazing potential

Legit made me cry, A++++

Damn, this is so good ! The satisfaction when you see animals appearing is bliss !

Can't get the game to launch on Win10. The loading window pops up with a red exclamation mark by the leaf and then it closes.

i absolutely love the changes. it is so satisfying to finally restore the weather system and watch the rain cone in, and then just sit back and watch the last splotches of the map turn green again

I've never launched a game from a download before, how do I make the file into a game?

What do you mean ? How do you launch the game once you have downloaded it ?
What kind of computer do you have, a Windows, Linux, Mac ?

yeah how do i launch the game? I have a windows computer.

(3 edits)

Try to click on "show local files" on the right panel and double click on "terra nil" executable. I don't know why but the game doesn't want to launch directly in Itch.io but accept to launch from the explorer on my side. (I suspect it launch the "UnityCrashHandler64" instead of "Terra Nil" executable.)

Oh, haha, I just had to actually download the app so sorry, I'm just dumb lol, thanks guys.

Such a lovely idea, such an unworked one too! I'm fed up of killing and destroying. :)

Geez, I must be missing something: how do you get the recycled building materials to the rocket? If I deconstruct buildings, I don't have water anymore. :'(

Place the rocket port, then start up the weather system. A supply of rain will ensure rivers won't dry up.

Ooooh, OK, I got it mixed up for some reason, I thought I needed something else firrst.

(+1)

This is such a special game, from the music to the graphics & gameplay. A hidden gem. Thanks!

Hello, the game looks awesome. I donated, please keep updating it !!!

(+2)

Превосходная игра.
Нельзя допустить того момента, когда экологические проблемы станут настолько сильными, что игра станет явью.

Excellent game.
We must not allow the moment when environmental problems will become so strong that the game will become a reality

This is a great game and I have been enjoying it a lot. Thank you for releasing your game!

(1 edit) (+1)

Another suggestion: Have a co-op mode. 2 people team up to restore the environment, but the map is double the size, so it will still be challenging.

(6 edits) (+3)

This game is amazing! Dropping you some $$$ right now, please keep it going!

Some suggestions for future content:

  • Beaches/Sand - rebuild dunes/replant coastal bushes/grasses?
  • Water/Underwater - purify lakes and sea water to bring back sea grasses, fish etc

Potentially a new type of map, some sort of degraded land?

  • Swampy/toxic sludge lakes/rivers - have to purify rather than pump bore water?
  • Abandoned industrial/factory areas - with spots of severe pollution that toxin scrubbers can't handle
    • Potentially with the addition of abandoned buildings that can be converted into scrubbers or greenhouses for half-cost?
    • And potentially mostly-degraded road or concrete tiles that can act as solid ground for power?
  • Abandoned farmland - soil isn't toxic but severely nutrient deficient - don't need scrubbers but greenhouses will only produce half-output or something

These ideas are really interesting--I especially like the additional biomes.

(+2)

Please include an vsync option, you are cooking my GPU.

(+1)

Canť get the game running on MacOS Catalina for some reason. Tried running the command, but it says No such file or directory. Even tried re-writing the command - but to no avail. The game looks great, I'd love to play it)) Recommendations? 

Hey! Are you running the terminal in the same directory as the app? Also, have you moved the app to your Applications folder?

Hey)) Yes. And yes. It literally says:

 chmod: Terra Nil.app/Contents/MacOS/*: No such file or directory

(+1)

Try this

sudo chmod a+x Terra\ Nil.app/Contents/MacOS/TerraNil

Nope... "No such file or directory" ((

(1 edit)

Maybe try this? It seems to be a permissions issue with the ZIP

For Mac users who’ve downloaded an .app, you’ll need to do a bit of Terminal maintenance. Right-click the .app, navigate to /Contents/MacOS, and find the single Unix executable file. Open a terminal window and type in “chmod +x “, then drag in the Unix executable. You should wind up something that looks like this:

chmod +x /Users/UserName/Downloads/Terra Nil.app/Contents/MacOS/TerraNil

Hit enter, you should see the icon change, and your .app should be good to go!

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I like it
(+1)

I really love this game. It's all I've wanted in a city builder - I just wish it had more levels! 

No complaints! just a wish for more:

Someone below commented that they like to see more of the biome mechanics. I don't know how possible it would have been, but one thing I would really love is after the rocket launches, a little bit of the streams shifting into more natural fractal patterns, more lakes/rivers/marshes developing, a little bit more habitat shifting (back and forth to represent succession patterns), and maybe some natural phenomena to represent the passage of time as a satisfying finish. 

I wish the maps were larger too, but that's just for more fun to be had.

I love the little critters in each biome. I thought it would be cool to see little guys in transition zones! So many options! but things like: grassland/marsh -> herons. grassland/forest -> mountain lion/foxes. forest/fynbos -> oryx, forest/marsh -> jaguar/pythons... Something like that, don't want to mix up continental species too much.

Thank you for your creation!

Also, we could get extra points from the number of animals generated. Right now I have noticed that there is on group of animal per biome patch, so the more separate patch, the more animals.

But we could imagine different rules : animal number depending on biome size...

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