Absolutely adore the concept you have here and look forward to seeing where it goes. Like many people, I love the mechanical aspects of building games, be they city builders or factory-style games, but the snarky, wink-wink nature of destroying entire ecosystems and committing genocide that games like Factorio and Satisfactory like to engage in just makes me feel too gross to play them. Something like this is just perfect. Thank you for making it.
Beautiful game, I love the pixel art graphics, which are isometric, which makes everything more intriguing. the gameplay is simple, but challenging when you get to the next stages, but I think it's normal, in fact it's more fun the game like that.
all that's missing is that you bring it to mobile, maybe putting the advertising as this game deserves it.
OMG you guys this game totally made me cry. In a good way!
I've played so many "trash this planet to get what you want" buildy games and this was the perfect antidote to the slightly dirty feeling I'd get afterwards. Absolutely love imagining this game as "coming back" to those planets I trashed in other games and patching things up again. Love that when I'm done, I pack up and leave the planet in peace.
(I did hit the weird permissions hiccup but once I relearned line commands everything worked fine.)
I got the same problems mentioned here with ports and pylons. Couldn't make them work unless reloaded, also, some things like water pump cleaning on the edges etc didn't worked until reload. Overall great experience.
I would like it to have a small story - you as a player are playing as AI sent to various planets to terraform them before humans will arrive. The first building should be special one - landing place of the rocket. And the various islands should be changed to different planets.
A suggestion for this great game : I might be great to be allowed to restart the stage, not necessarely the whole map...
Also, the conveyor / deconstruction pylon still feels a bit cluncky now, with pylons connecting to the port only when reloading the map (move undone). Understanding the intended mecanism required some testing, which was made a bit painfull as loosing stage 3 forces to restart the map.
Playing a bit more, I have found the mecanism very interesting, but hard to grasp.
What I did not understand :
The silo needs to be close to a river if you want to use deconstruction pylons. (Because they need a port)
A remote port needs a port close to the silo to work.
Calcifier and pump block the path to the silo (untill you have had a port working, you don't know that a boat will sail between the 2 locations) EDIT : Testing more, I realise that pump don't block the path... Another confusion...
It took me a while to understand that the error signal next to a port means that it can not connect with the silo
From the description, I thought that the first goal (rocket) would normally be achieved before the second goal (restoring the weather). It actually is the other way round
Annoying things (which did not help understanding what was going on) :
Deconstruction pylons need ports, ports need water. So it is very annoying when buildind pylons, you remove the pump and water with it... I understand the challenge. But it is a bit too much to understand and master at the same time when you first see the mecanism. (and illogic storywise...) Maybe should not the water disappear when a pump is removed ?
The bug where polyns don't connect unless you relaod. It makes that mecanism feel very broken and hard to grasp. EDIT : Is it a bug though ? If intended behaviour is to build the port after the pylons (but why ?), the fact that they connect after on undo is a bug...
Suggested improvements :
- At stage 3 start, reverse the phrasing of the goal. (and maybe switch the display). For 2 reasons : - Storywise, restoring the weather is more important that the material recylcing (if you were to leave without restoring the weather, everything you have done would have been useless).
- The players NEEDS to restore the weather first to finish the recycling. All that port / conveyor system is just a way to get some cash before you can do the proper cleaning. (Unless a mecanism is added so that pylons and ports can scrapt themselves. Which would be fun - But maybe that's the case in later levels...)
- Add the requirement to the silo that it must be nearby a port.
- Solve that pylon connection bug. (whichever it is)
- Reverse the pylon / port placement logic : Add the port as a requirement for the pylon placement, and make the pylon connected to the port, rather than the other way.
- When placing a port, highlight the reachable rivers. Make it red if it doesn't reach a port connected to the silo. Dark green when it does.
- If the river path between the silo port and the port you are trying to build is blocked, highlight (and flash ?) the blocking object.
- Tell in the port description that a remote port needs to be able to reach another port, close to the silo
Well, I hope that this feedback will help ! (And also give hints to other players who couldn't make ports/pylons work...)
Pretty chill game, peaceful and good for relaxing, loved the playthrough and the graphics make the experience even better.
Also the score you get at the end of every level ads tons of replayability possibilities, along with some completionism, everything considered a great game to play and relax.
I dont have anything to add to this game, except some extra polishing and music or even some extra sound effects, perhaps a timer could be added but that could affect the normal chill experience the game adds on its own.
Really beatiful and relaxing game! Stage 1 feels inspiring, stage 2 feels mighty, and stage 3 feels concluding.
There are some subtle inconviniences though, the game definitely needs polishing to shine like a true gem. Keep up the work and courage!
Sometimes after reloading the water begins to propagate further a little.
(And why can I undo only one action?)
Steam turbine coverage overlay is hard to spot.
Why does the drone sometimes refund buildings with currency, and sometimes it just deconstructs them without refunding? The tooltip says it should refund something, and it doesn't.
And there is no way to see what difficulty levels had you completed, and what was the best or previous score.
But it astonishes me how easy it is to forgive those things. No undo history? That's nature, accept what you've done. It's hard to see some exact distances? Well, look at that beautiful landscape instead! And so on.
I really like this! it's a really relaxing game that makes you think. I'm curious though, have you all considered adding like a human element to the game? like maybe each map having a little town/city that needs to be cleaned and eco-fied, something along those lines?
It's so calming and relaxing, also it reminds me of the old Sims City, but with environmental theme, and obviously because of that it has a good environmental message. What probably lacking is tutorial menu and proper stage explanation, I lost in stage II mainly because I don't really understand the use of structures and that there'll be next mission.
The game is cool and all but there are some things that need to be fixed/nerfed:
i want to be able to load a certain stage, becouse for one dumb mistake i always have to re-do everything again
reduce the cost of the steam boiler or at least make their area of influence bigger, and make the recycler have a option to choose which structures to destroy or not
Thanks, p.s the 3rd stage at the second level is kinda impossible XD
Found a bug/glitch. Not game breaking, but it could be exploited. Place a excavator near a scrubber. The area around it turns back to Toxic. Then if you place any Item next then press undo, the toxic around the excavator turns back to non toxic as if you never placed the excavator. ;)
how can I start this game on a MAC? it seems a very promising game! so I downloaded it but it doesn't opens. the Mac is saying that it cannot open it. I assume it is relating to the security options? but how can I change them to make the game running?
It's a really peaceful and fun game and it's very rewarding to see all the life come back to a place. And it's got a decent amount of strategy involved without being too stressful. I'm getting the hang on how to plan ahead for the second stage. That always gets me.
I think my biggest complaint is the third stage, which is really easy but tedious. I just dont use the loading docks because most machines cant be reached by water. So I just end up placing seed launcher, placing beacon, over and over.
I'm only a couple of levels into this game, and I love it already. The graphics are gorgeous and so emotive, and the game has an overall relaxing vibe that makes it great to play even whilst it's challenging.
Thanks for the great game! Truly lovely! Just a bug report.
I placed the rocket port next to a cliff, and I can't place the hangar no matter what. Accidentally lost the file before I could take a screenshot, sorry about that!
1. If you have between 20 and 25 currency in easy mode, the game brings up the "DEFEAT" popup, even though you can afford a greenhouse, since it only costs 20
2. Once I have chosen easy once, the costs are still reduced in later levels, even though the dropdown says "normal" when selecting the level.
Goddamn this game is like an act of peace. It's the Anti-Mad Max (which I also love, but comes increasingly close to probable) and you all deserve mad respect for conceiving and creating it. Great work, people. Thank you. o7
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Absolutely adore the concept you have here and look forward to seeing where it goes. Like many people, I love the mechanical aspects of building games, be they city builders or factory-style games, but the snarky, wink-wink nature of destroying entire ecosystems and committing genocide that games like Factorio and Satisfactory like to engage in just makes me feel too gross to play them. Something like this is just perfect. Thank you for making it.
Brilliant! I'm glad you've been enjoying it :D that's exactly what we've hoped to create
Thanks for the kind words :) we have no plans for mobile right now but that could always change!
Looking good!
Thanks!
Excellent work. Long time since The Settlers I got this feeling. Will retry all levels on a harder set now but I trullt enjoy the complexity.
Glad you are having fun :)
I'm on GNU/Linux Debian. The game seems decently playable which really nice. However my PC wants to die, CPU 100% and over super hot
Yeah it's not very well optimised yet! Glad it's still working though :)
Same thing, but on a Macbook Pro 2017 13-inch. (CPU not 100%, but the laptop fans are pretty loud and laptop is still hot)
Same on the iMac 27 inch 5K retina screen, the CPU goes through the roof without manually changing the resolution to a low res 1280 x 720
If you dip down your display resolution you can get better performance but looking forward to optimisations for sure :) Love the game!
The linux version is not opening!
Is there an error message? If you change permissions?
i change the permissions is working now, btw you game is awesome
Can you please explain how I can run this in a window rather than fullscreen on a Mac? Really great game by the way, a unique and important game.
You could try using command line arguments eg
TerraNil.exe -screen-height 1080 -screen-width 1920
QUALITY of LIFE suggestion :
Keep the same item selected after you have placed one.
We often enough place two or more buildings of the same kind in a raw, that it is annoying to click again.
Keyboard shortcuts would also be lovely. <3
Thanks for the feedback :)
OMG you guys this game totally made me cry. In a good way!
I've played so many "trash this planet to get what you want" buildy games and this was the perfect antidote to the slightly dirty feeling I'd get afterwards. Absolutely love imagining this game as "coming back" to those planets I trashed in other games and patching things up again. Love that when I'm done, I pack up and leave the planet in peace.
(I did hit the weird permissions hiccup but once I relearned line commands everything worked fine.)
:D wonderful!
Hi. I really enjoyed it.
I got the same problems mentioned here with ports and pylons. Couldn't make them work unless reloaded, also, some things like water pump cleaning on the edges etc didn't worked until reload. Overall great experience.
I would like it to have a small story - you as a player are playing as AI sent to various planets to terraform them before humans will arrive. The first building should be special one - landing place of the rocket. And the various islands should be changed to different planets.
Ah, weird bug, thanks. That's an interesting idea!
:)
I am so much in love with this game. Thank you.
<3
Oh wow, this is such a delightful game.
Thank you!
A suggestion for this great game : I might be great to be allowed to restart the stage, not necessarely the whole map...
Also, the conveyor / deconstruction pylon still feels a bit cluncky now, with pylons connecting to the port only when reloading the map (move undone). Understanding the intended mecanism required some testing, which was made a bit painfull as loosing stage 3 forces to restart the map.
Some more feedback on ports :
Playing a bit more, I have found the mecanism very interesting, but hard to grasp.
What I did not understand :
EDIT : Testing more, I realise that pump don't block the path... Another confusion...
Annoying things (which did not help understanding what was going on) :
I understand the challenge. But it is a bit too much to understand and master at the same time when you first see the mecanism. (and illogic storywise...)
Maybe should not the water disappear when a pump is removed ?
EDIT : Is it a bug though ? If intended behaviour is to build the port after the pylons (but why ?), the fact that they connect after on undo is a bug...
Suggested improvements :
- At stage 3 start, reverse the phrasing of the goal. (and maybe switch the display). For 2 reasons :
- Storywise, restoring the weather is more important that the material recylcing (if you were to leave without restoring the weather, everything you have done would have been useless).
- The players NEEDS to restore the weather first to finish the recycling. All that port / conveyor system is just a way to get some cash before you can do the proper cleaning. (Unless a mecanism is added so that pylons and ports can scrapt themselves. Which would be fun - But maybe that's the case in later levels...)
- Add the requirement to the silo that it must be nearby a port.
- Solve that pylon connection bug. (whichever it is)
- Reverse the pylon / port placement logic : Add the port as a requirement for the pylon placement, and make the pylon connected to the port, rather than the other way.
- When placing a port, highlight the reachable rivers. Make it red if it doesn't reach a port connected to the silo. Dark green when it does.
- If the river path between the silo port and the port you are trying to build is blocked, highlight (and flash ?) the blocking object.
- Tell in the port description that a remote port needs to be able to reach another port, close to the silo
Well, I hope that this feedback will help ! (And also give hints to other players who couldn't make ports/pylons work...)
Wow, thanks for all the wonderful and detailed feedback :)
Just finished the game. Absolutely loved it!
<3
Pretty chill game, peaceful and good for relaxing, loved the playthrough and the graphics make the experience even better.
Also the score you get at the end of every level ads tons of replayability possibilities, along with some completionism, everything considered a great game to play and relax.
I dont have anything to add to this game, except some extra polishing and music or even some extra sound effects, perhaps a timer could be added but that could affect the normal chill experience the game adds on its own.
Interested to see how this may evolve.
Thank you!
Really beatiful and relaxing game! Stage 1 feels inspiring, stage 2 feels mighty, and stage 3 feels concluding.
There are some subtle inconviniences though, the game definitely needs polishing to shine like a true gem. Keep up the work and courage!
Sometimes after reloading the water begins to propagate further a little.
(And why can I undo only one action?)
Steam turbine coverage overlay is hard to spot.
Why does the drone sometimes refund buildings with currency, and sometimes it just deconstructs them without refunding? The tooltip says it should refund something, and it doesn't.
And there is no way to see what difficulty levels had you completed, and what was the best or previous score.
But it astonishes me how easy it is to forgive those things. No undo history? That's nature, accept what you've done. It's hard to see some exact distances? Well, look at that beautiful landscape instead! And so on.
Very nice game!
Thank you for the kind words and great feedback!
I really like this! it's a really relaxing game that makes you think. I'm curious though, have you all considered adding like a human element to the game? like maybe each map having a little town/city that needs to be cleaned and eco-fied, something along those lines?
We try to steer away from human elements, we want the game to be about nature alone, but thanks for the suggestion :)
Yes. The nature only focus is great ! (And unusual)
Another bug- In stage 3, it won't connect new deconstruction pylons to existing conveyance ports.
Also, at some point wasn't there a key to show the map with no buildings? I'd like to have that back :)
I have some issues with the deconstruction pylone too. I have noticed that they sometimes connect to the port only when I undo a mine.
Thanks for the bug reports!
how many level the end version will have? i want more
We'll see ;)
Whouha ! That's a wonderfull game full of surprise (At least the second level blew me away).
A very nice tale about nature restoration.
Thank you!
I REALLY LOVE IT!
It's so calming and relaxing, also it reminds me of the old Sims City, but with environmental theme, and obviously because of that it has a good environmental message. What probably lacking is tutorial menu and proper stage explanation, I lost in stage II mainly because I don't really understand the use of structures and that there'll be next mission.
Thanks for the video!
Yes!
When the sky is fucking orange, relaxing on this game cleaning up our mess really helps
Wonderful comment! Made we smile a lot
The game is cool and all but there are some things that need to be fixed/nerfed:
i want to be able to load a certain stage, becouse for one dumb mistake i always have to re-do everything again
reduce the cost of the steam boiler or at least make their area of influence bigger, and make the recycler have a option to choose which structures to destroy or not
Thanks, p.s the 3rd stage at the second level is kinda impossible XD
Thanks for the feedback!
The 3rd stage is definitely possible!
This game is Amazing! Love it!
Found a bug/glitch. Not game breaking, but it could be exploited. Place a excavator near a scrubber. The area around it turns back to Toxic. Then if you place any Item next then press undo, the toxic around the excavator turns back to non toxic as if you never placed the excavator. ;)
Ah! Nice catch, thanks
My computer won't open the application.
I'm on a Mac
I had to do the line-command permissions edit that's listed above the comments section of this page. After that, it worked fine.
The game consistantly crashes for me when I place a second recycling station on the mountain level. How can I fix this?
Strange, sorry to hear about this, I can look into it
how can I start this game on a MAC? it seems a very promising game! so I downloaded it but it doesn't opens. the Mac is saying that it cannot open it. I assume it is relating to the security options? but how can I change them to make the game running?
Thank you!
See the section above if you're on Catalin
When u will make steam version?
We'll see!
Would definitely recommend.
It's a really peaceful and fun game and it's very rewarding to see all the life come back to a place. And it's got a decent amount of strategy involved without being too stressful. I'm getting the hang on how to plan ahead for the second stage. That always gets me.
I think my biggest complaint is the third stage, which is really easy but tedious. I just dont use the loading docks because most machines cant be reached by water. So I just end up placing seed launcher, placing beacon, over and over.
I've found that you don't usually need to plan ahead for the second stage, but you definitely can!
Thanks for the feedback :)
I'm only a couple of levels into this game, and I love it already. The graphics are gorgeous and so emotive, and the game has an overall relaxing vibe that makes it great to play even whilst it's challenging.
Thank you :)
Great game. I totally loving this.
Could you add option for "windowed" or "full screen"? in the future update?
Thank you :) yeah we'll look into it
This is a really great game and keep improving it to make it even better!
<3
Thanks for the great game! Truly lovely! Just a bug report.
I placed the rocket port next to a cliff, and I can't place the hangar no matter what. Accidentally lost the file before I could take a screenshot, sorry about that!
(Edit: Running on windows)
Damn, that sounds like a weird occlusion issue, thanks for the feedback
:)
Loved the game.
You should zoom out the camera because the bottom part of the map is blocked
You can pan the camera!
A couple of small bugs around easy mode:
1. If you have between 20 and 25 currency in easy mode, the game brings up the "DEFEAT" popup, even though you can afford a greenhouse, since it only costs 20
2. Once I have chosen easy once, the costs are still reduced in later levels, even though the dropdown says "normal" when selecting the level.
Ah, thanks for the feedback!
You’re welcome! Thanks for a fun game
I have two Bug Reports:
1. When you go to menu and go back into the game, your last step is not saved.
2. Sometimes the rocket progress gets stuck at a certain percentage, and so I must restart.
But overall, a excellent game.
Also, I would really like a remove building feature, since I may have accidentally done something wrong at some point, forcing me to restart.
Ah, thanks! And I'm glad you enjoyed :)
I absolutely adore this, even if I'm terrible at it.
:D :D
Goddamn this game is like an act of peace. It's the Anti-Mad Max (which I also love, but comes increasingly close to probable) and you all deserve mad respect for conceiving and creating it.
Great work, people. Thank you. o7
Thanks!! <3