Great demo! I like the core concept and the artwork. The experience is relaxed and is very much a puzzle of building things without running out of money. I suggest you add a passive income to balance against some sort of enemy (encroaching toxins?, environmental raiders?). I think the water pumps should be able to flood a limited number of squares. You probably have a million ideas as well. In its current state its enjoyable but very short. Thank you!
-screen-fullscreen 0 works for me! (Also on Linux.) Unfortunately though, I don't have access to my saved game in windowed mode. It seems that running with that argument causes the game to not recognize the save file?
Nice art and good background music. Though, the UI does go well with the art of the world.
The difficulty doesn't change over time. It doesn't matter how big your green area is, the game still has the same difficulty. This is because there is no passive income from your green area. This feels unfair.
The area of buildings is shown well. Though, it would be nice if you highlight the part of the world were they can be placed. I also think that you should better show if a building (powered) is within the range of a turbine.
If you place a building first and then place a wind turbine, the building doesn't receive power even if it is within range.
Please add the ability to see the range of a placed turbine by mousing over it.
Panning with wasd and panning by holding down the middle mouse button would be nice.
Maybe add the ability to remove buildings as well. Though, not having this does make the game more difficult. So perhaps allow destruction on low & medium difficulty and disable the ability at high difficulty.
Good fun, satisfying to play. Some feedback: the leaf symbol doesn't match the graphical style, buildings should be orange when over suitable land but out of range of electricity, add keyboard zoom controls (I'm playing on a laptop).
Thanks for the response. Also forgot to mention that the little symbols that appear as you collect money move in a strange way if you pan at the same time, the speed should be unaffected by the relative speed/direction of the panning.
Thanks! Its annoying that this setting window is so hidden at the moment and will eventually removed in the near future. Its so convieniend in my opinion.
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Great demo! I like the core concept and the artwork. The experience is relaxed and is very much a puzzle of building things without running out of money. I suggest you add a passive income to balance against some sort of enemy (encroaching toxins?, environmental raiders?). I think the water pumps should be able to flood a limited number of squares. You probably have a million ideas as well. In its current state its enjoyable but very short. Thank you!
Cool ideas, thanks for playing
Cool! But small/easy often generates maps without rocks
Yeah, thanks for letting me kno
why do we have to download it just let us play it without having to download the game
"Arrows to pan"
Any chance of a WSAD option? :)
Ah! It really does need some quality of life improvements
Just wanted to pop in to say I knew even back then the game would be great, congrats on all the success so far! :)
<3
Looks really neat!
Thank you!
Awesome, thanks!
Thanks!
This sounds lovely, any plans to further develop it?
Thanks! Not sure at the moment, sort of depends on the reception, I've got a lot vying for my attention :)
Thought about something like this before I'd cheer you on if you took this further.
Thanks!
How play this on 2560x1080??
Did you try the windows with resolution dialog download?
I only use Linux
Try again. The situation has not changed
Don't know if you found a solution yourself, but just in case [and for anyone else], you can specify the resolution options as arguments at startup.
They are -screen-fullscreen, -screen-height, -screen-width
In your case, you would thus run
./TerraNil.x86_64 -screen-fullscreen 1 -screen-width 2560 -screen-height 1080
Note I used -screen-fullscreen 0 to run in windowed mode on Linux.
-screen-fullscreen 0 works for me! (Also on Linux.) Unfortunately though, I don't have access to my saved game in windowed mode. It seems that running with that argument causes the game to not recognize the save file?
rocks never seem to spawn on the small map? this was quite enjoyable though, interested to see if you intend on expanding this.
Yeah there's a bug there, thanks for the heads up!
Hello, tell me how to solve such an error: The application "Mac" can't be opened. OS Catalina
Sometimes OSX doesn't let you open files from the internet. Try CMD+Clicking on it to open, if that doesn't work let me know
did not help
Check this article, maybe you need to change your security settings https://support.apple.com/en-us/HT202491
I'll also do another build, just to be safe
The problem was in the built-in MacOS archiver
Aha! I'm glad you solved it :)
This saved me a lot of headache! Thank you!
Alright, here's my feedback on the game:
Interesting ideas! Thanks for the feedback :)
Good fun, satisfying to play. Some feedback: the leaf symbol doesn't match the graphical style, buildings should be orange when over suitable land but out of range of electricity, add keyboard zoom controls (I'm playing on a laptop).
I like the orange idea, and I agree about the leaf symbol yeah
Thanks for the response. Also forgot to mention that the little symbols that appear as you collect money move in a strange way if you pan at the same time, the speed should be unaffected by the relative speed/direction of the panning.
Is there any hope to get a windowed mode? I have a ultra-widescreen and the ui is off :/
Sure, are you on windows? I can make a new build
Yes I am
I've uploaded a separate windows build which should allow you to pick your resolution and play windowed :)
Thanks! Its annoying that this setting window is so hidden at the moment and will eventually removed in the near future. Its so convieniend in my opinion.
A very nice little game. More!
Thank you!