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That's about as far as I can go. I was still alive. barely


Don't use shield and life. The best way I found is to end up with about 5-6 slots of attack and the other 10-11 life. But there's a catch. You need to gradually turn the balls into the green ones.

you can change the balls during a game? I thought once you bought a ball you were stuck with it until a new game

I really like the music, style and the general vibe but the game is missing some substance. Especially during combat, all you can do is pull the lever and look at the animations playing. In Balatro, you could at least chose the hand you play, although it's just as shallow.

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Incredibly addictive game. Spent a few days playing it. I also think I found a good strategy with it. Unfortunately, the game started to bug since I had some bottleneck frame stuttering and I think I clicked multiple times when I shouldn't have done it. It would be nice to keep a state somewhere so we can resume play, at least on the Windows version. It's rather hard to get this going again. I'll probably not do it again. :)

Nevertheless, great game! Excellent work!

really fun, thank you!

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My friend's highlights.

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Ok so, let's get the good out of the way first before we get to the criticism.

I absolutely LOVED this game!! Everything looks super cool, I love the tactile sensation of messing with little knobs and putting things into place and watching my little knight launch his little cannon ball. Love it, love it, love it <3

Aesthetically it's very pleasing, the idea is very good and you do get the hang of things rather quickly (though I do think the game would benefit from a tutorial regardless.

Now onto the criticism part? Maybe it's the intent, but I feel like the moment combat ACTUALLY starts in a wave it gets rather... Boring? Like, the only thing I can do in a wave is pull my lever and pray, right? I feel like this would benefit a lot from being able to mix and match the roulette's plates inbetween the rounds of a wave . So say you realize you're runnign low on health cause you put too many chip plates? Swap in for a few of the plates in the "hand" area above the health abr and hope for the best. Otherwise... What's that area even for? Logistics? Because every run I do (unless I severely misunderstood something, in which case that's on me) I just sell everything in that area. Because the only plates in there are the ones I upgraded from anyways, so I'm not gonna put them back in. If I could get a variety of plates in there to mix and match it would add another level of complexity to the whole thing. Not sure if that misses the point or not though. Maybe it does!

Additionally, I have played on the browser version and uhm... The board becomes a little cluttered after a while cause the little figurines and the dice never go away. It's a little chaotic. I can't really make out what's what and the shield/health numbers on the enemy figurines stop changing after a bit. That one is likely just a bug.

Overall? Really fun game! Solid 4/5 for me <3

AMAZING GAME! Loved it

Great Game!

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muy buen juego lo único malo es que puede que le falte contenido cosa que el creador irá solucionando con el tiempo siendo muy exigente me encantaría que el juego tuviera traducción al español a futuro. es sumamente adictivo viva la ludopatía

Been trying for the last 100 waves to get all 20s in ARM and 30s in DMG, and it's going glacially slow :P Well... I got other things to do, I think I'm done trying. 

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RAHHHHHH GAMBLING LETS GO GAMBLING RAHHHH

Nice one!

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how do i mute the music?

I love it, but its very lou

yes

don't know how to use the little upgrades...I mean the balls are self explainitory but the other thingys are not.

You can take out roulette pieces and place them in your inventory where the upgrades go. Then you can drag the upgrades back into the roulette, they are interchangeable.

banger, tho the 'repeat effect for each $15' is busted... I love it

Made it all the way to Wave 51! Only reason I stopped was because I have work tomorrow!

But man was this game worth it!

I got to wave 369! It got so bad that I couldn't see the wave number anymore, except when the platform lowered.  It seems it'll go on forever with the right stats. By the end the game it was very laggy and my pc was definitely not happy about it.

The dice seem to multiply when you double click the lever too quick. And the roulette seems to glitch only when it is touched while moving.

High score menu and pause menu would be a very nice addition. Very fun, addicting game! 

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I love it, it has been very addicting, but i definitely broke the game

Edit: i made it to wave 130 before i got bored and closed the game

Fun game! Got to wave 15 on my first go. I agree with some of the other comments that I think a different art style would really make this game shine. The concept is very fun and I'd love to see a full release!

uh, what are the controls for this game? clicking the spinner of the roullette wheel does nothing...

you pull the lever on the bottom middle, it has a light on the top of the lever

Esta muy bien, lo único que algunos iconos en la versión web no se distinguen muy bien pero por lo demas esta muy bien.

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1º: The game is fun, it deserves a full release on balatro style.

2º: The game is bugged-semi abandoned by it's creators. Endless mode buggs the roulette visuals.

3º: I don't understand how people increase life, I don't see the option.

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It's amazing that someone can call a prototype, which is obviously a prototype, which was made in a week, "abandoned" ...

You increase life by getting criticals with the green wedges

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I didn't meant in the "poor me the developers abandoned me" I meant it in the way "the prototype seems finished so the bugs are probably gonna stay there" which when you take into account the first point is my way of saying: "It's a pity they didn't found investors to make this a full game, because it's a great prototype". English is not my native language, so sorry if it sounded aggressive.

Also thank you for the gain life clarification

Ok, thanks for the clarification. We are finishing other projects right now so this prototype will probably not get any additions. Maybe in future it will be a full game, who knows!

got to wave 20

Very nice game, max wave i got so far, congrats

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money indicator position (on left) is really bad to see, probably center on screen

the description of item to buy , is very confused on right side on screen, probably a popup/modal window

when get armor item, i guess a small animation / particle is better , I miss the VFX in the game, but is a good execution

Does not work with WIne or Steam Proton on Linux (Mouse doesn't register correctly). Play the web version.

This is just a creative game. Gives inscription vibes. A unique random element to a ttrpg rogue lite. Even if it is gambling.

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I oneshotted a boss or miniboss dealing like 114 damage and the game bugged, I also losed the run by trying to log in itch io, nice game i like it

THIS ONE DUDE KEEPS SHIELDING

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This game looks really good! The visual style is clear and works well, and the core idea is immediately readable. The gameplay loop is simple in the right way and quickly becomes addictive, which is not an easy thing to pull off. 

That said, there are still some rough edges. In the later stages of the game the turns take too long to resolve. I ran into a few bugs, and the balance needs another pass. Once you get going, the difficulty curve flattens out hard. When level 20 can be cleared in the first round without taking a single hit, the game starts to feel routine rather than tense.

Overall, it’s a really strong concept with a solid foundation. With some bug fixing and tighter balancing to keep the challenge alive longer, this could easily turn into a genuinely fun and memorable game.

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Absolute bangers, never let anyone tell when u need to stop gambling, not even yourself (yea i really need a pause button)

needs some polishing but is really really addictive, well done

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so good but please DO NOT limit the ammount of money to 150 golds, I could have hit 180 golds in one round man !

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if it wasnt limited then the yellow balls would be too insane.

you could 100x your money each spin

Such a great game but some bugs

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Why is the all-green, all-attack  build so nice? Because mobs die in 1 hit, bosses in 3  hits and once the wave is cleared the balls left in attack tiles will just insta pop = fast waves 
...and No the glitches I triggered dont help the gameplay at all

you need to upgrade ur max hp before doing it so its a little bit complicated

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very sweet gameplay loop and I really dig the style

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needs either a skip button or speed multiplier, either ways Great game

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Cool game. Have to ask, though, any chance of a Linux build?

realy cool  game

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I think this is where I'll stop. My poor laptop needs a break from overheating, and there is no "pause" feature that would allow me to stop and come back later.

My Max HP:  4,745

My Max ARM: 3,495

My Max Damage: 6,873 aka (4745/20)*29

Some important notes/advice I can give after spending far too much time on this browser game (as of writing this message):

-The max level of coin you can hold at once is $150, and the max multiplier from the gold ball is 11 (11*Whatever Slot)

-Always put the widest slots in the middle to increase the odds of a critical. You must aim to get as many of the crits as possible, as if you don't, the enemies will overpower you faster than you can upgrade

-Balls that do not land in the wheel are not counted, and will return to their place in the tube once the turn is over

-There is no max HP or max ARM limit, or if there is, it is far beyond a reasonable playthrough... or my device strength

-The balls take effect (from the tube to the wheel) in order of right to left, and will not change in order

-If you still have balls in the wheel when the wave is won, the game will cycle through their effects. If you have enough balls, you can wait out the timer for a wave to transition into the shop. While in the shop, any (non-damaging) effects from the balls will carry into the next wave {I suspect this to be patched in a possible future update, but considering how finnicky the requirements for this "glitch" are, and how far late into the game you have to be to achieve this properly, I think its a worthy edition}

-The green HP multiplier ball is, as of writing this, the only way to increase the max damage ceiling beyond an 11 multiplier. I cannot overstate how useful this strategy is once you reach a high enough HP total

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