A downloadable game for Windows, macOS, and Linux

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Deepdive is a short procedurally generated diving roguelike about exploring the depths. Manage your oxygen, scan new species of fish, mine minerals, explore the depths, but be careful not to spring too many leaks in your helmet. Then, come back to your boat to upgrade your gear so you can go deeper next time.


- Loads of upgrades including lasers, O2 tanks and luxury headlamps.

- Fully destructible environment

- Many species of fish, some friendly, some not so.

- Large and detailed procedurally generated underwater worlds.

- Discover the secret of the deep.

Made for Pirate Jam 2020 by Free Lives. Myself in collaboration with CallOfTheVoid and TheJunt.




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Click download now to get access to the following files:

Deepdive_Win.zip 37 MB
Deepdive_OSX.zip 38 MB
Deepdive_Linux.zip 42 MB


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Great game! Just played a few time now :) But I would really like a save function, and also hope that you continue working on it. As said before, it could be an awesome underwater Terraria.

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does this need a 32 bit or 64 bit version of windows?

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Subnautica needs a 2d clone!  Laughs aside, I've played through this a few times now.  Please consider doing a kickstarter to build this out more.


Wonderful game, wished there was a little more mystery . Loved the final lasers made me feel like a god. Great work on the completely destructible terrain. With more treasures , and teasure hunting this would be more incredbile. A bigger map and exploration and I could play this game all day. Please expand this game , it could be like playing Terraria underwater.


This is an excellent game! I hope there's some farther development to add new fish types and maybe an expanded ending, or some sort of new game plus?

The worlds are randomly generated, but all have the exact same content and same upgrades in them, so there's not a ton of replay value.

But anyways, it's one of the better games on itch.io. I paid for it and you should, too.

Great experience overall, but the ending was an anticlimax with the sudden "victory", it's like you build up all this atmosphere and immersion to go "congratulations on beating this video game you are playing right now" and ruin it all.


That's a very fair comment, unfortunately we ran out of time in the jam and just had to finish it somehow :/ 

If we continue to work on it further I'd definitely want to improve the ending


Great! But it's a bit spooky. I'd enjoy the game more if the background sounds were a bit more friendly.

Sorry it spooked you! It is supposed to be kinda spooky though :P


Don't worry, in the future I'm sure they'll had an option to turn off and kind of emotion the game may evoke.






Absolutely enjoyed Deepdive. Well done!


Thanks for the video, glad you enjoyed :)

i made it down to 1774m. super cool game!


Very impressive for a jam game and a good experience overall!
I noticed what seems to be a bug: I died on my first game and when I started a new one, all my upgrades were still here. Same thing after a victory. I had to close and relaunch the game to reset the upgrades.

Ah, thanks for pointing that out, glad you enjoyed it :)

Great game, I'm a big fan of Subnautica and this is clearly a 2D clone, but that's a great thing! You have got great graphics and gameplay here, very atmospheric with good sound effects too. If I could give you the following constructive feedback: 

(1) please add a save function or at the very least a pause - I had to close my game after my lunchbreak!

(2) there was a bug where some sharklings chased me up close to the surface then they seemed to be frozen in place. When I went back down deep enough they just jumped back there.

(3) make the first few crystals spawn close to the player. I was blasting plants and scenery for a while wondering why I wasn't making any money.

(4) rename the 'shop' since it's not really a shop, or is it? This is a bit of a deviation from Subnautica here.

Overall great game, really enjoyed it, how long have you been working on it?

Thanks for the feedback! We made it over about a week while on a boat for Pirate Jam

Creative game and concept for a jam. Certainly has areas where improvement could come in if planned.

Not sure if this game uses it, but it's always best to render only what is visible. Helps in performance.

Thanks! We definitely only render what is visible, the game world is pretty big, but yeah, in a more complete version we would like to improve performance


If possible, controller support would make it also more smooth.

Thanks for the feedback!